| Commit message (Collapse) | Author | Age | Files | Lines |
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* commit '8f144d9e3d5cb2ca92e5bdf7cc9f72effa1bd2ce':
Drop Windows XP support remnants
Merged-by: James Almer <jamrial@gmail.com>
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Add dxva2_pool_release_dummy() and use it in call to
av_buffer_create() in dxva2_pool_alloc().
Prior to this change, av_buffer_create() was called with NULL for the
third argument, which indicates that av_buffer_default_free() should
be used to free the buffer's data. Eventually, it gets to
buffer_pool_free() and calls buf->free() on a surface object (which is
av_buffer_default_free()).
This can result in a crash when the debug version of the C-runtime is
used on Windows. While it doesn't appear to result in a crash when
the release version of the C-runtime is used on Windows, it likely
results in memory corruption, since av_free() is being called on
memory that was allocated using
IDirectXVideoAccelerationService::CreateSurface().
Signed-off-by: Aaron Levinson <alevinsn@aracnet.com>
Reviewed-by: wm4 <nfxjfg@googlemail.com>
Reviewed-by: Steven Liu <lingjiujianke@gmail.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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D3D9Ex uses different driver paths. This helps with "headless"
configurations when no user logs in. Plain D3D9 device creation will
fail if no user is logged in, while it works with D3D9Ex.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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GetAdapterDisplayModeEx
This prevents a possible crash in CreateDeviceEx when using faulty
response from GetAdapterDisplayModeEx and allows ffmpeg to fallback to
classic d3d9.
Signed-off-by: wm4 <nfxjfg@googlemail.com>
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This also prevents the use of an uninitialized variable.
Reviewed-by: Mark Thompson <sw@jkqxz.net>
Signed-off-by: James Almer <jamrial@gmail.com>
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Add dxva2_pool_release_dummy() and use it in call to
av_buffer_create() in dxva2_pool_alloc().
Prior to this change, av_buffer_create() was called with NULL for the
third argument, which indicates that av_buffer_default_free() should
be used to free the buffer's data. Eventually, it gets to
buffer_pool_free() and calls buf->free() on a surface object (which is
av_buffer_default_free()).
This can result in a crash when the debug version of the C-runtime is
used on Windows. While it doesn't appear to result in a crash when
the release version of the C-runtime is used on Windows, it likely
results in memory corruption, since av_free() is being called on
memory that was allocated using
IDirectXVideoAccelerationService::CreateSurface().
Signed-off-by: Aaron Levinson <alevinsn@aracnet.com>
Reviewed-by: wm4 <nfxjfg@googlemail.com>
Reviewed-by: Steven Liu <lingjiujianke@gmail.com>
Reviewed-by: Mark Thompson <sw@jkqxz.net>
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* commit 'e18ba2dfd2d19aedc8afccf011d5fd0833352423':
hwcontext_dxva2: make sure the sw frame format is the right one during transfer
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
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* commit '5a1d605ceae448b476a525f7368ec452000d1f26':
hwcontext_dxva2: split transfer_data() into upload/download functions
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
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Just the presence of a hw frames context is not enough to detect whether
the transfer is an upload or a download, because hw frames mapped to
system memory will have a hw frames context attached.
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* commit '9d7026574bbbe67d004a1c32911da75375692967':
hwcontext_dxva2: fix handling of the mapping flags
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
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D3DLOCK_READONLY properly corresponds to the absence of the write flag,
not to the presence of the read flag, while D3DLOCK_DISCARD is
equivalent to the overwrite flag.
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* commit '0d3176e32f351d18d6174d8b05796829a75a4c6b':
hwcontext_dxva2: do not assume the destination format during mapping is always the right one
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
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always the right one
Handle the cases where it is unsupported or unset.
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* commit '10065d9324c2e35ce7040b6a2b9ebf6079bcbf42':
hwcontext_dxva2: add support for the P8 format
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
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This format is used internally by the QSV encoder to store the encoded
bitstream.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
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* commit '910973765417f06a4a9ccbd006e4df74c32ecb01':
hwcontext_dxva2: frame mapping support
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
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Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
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* commit 'f01f7a7846529b7c3ef343f117eaa2c0a1457af0':
hwcontext_dxva2: use the special UC copy for downloading frames
Merged-by: Clément Bœsch <u@pkh.me>
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D3D9Ex uses different driver paths. This helps with "headless"
configurations when no user logs in. Plain D3D9 device creation will
fail if no user is logged in, while it works with D3D9Ex.
Signed-off-by: Anton Khirnov <anton@khirnov.net>
Merges Libav commit c2f97f0508708.
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* commit '2ef87815fec059504370ae3050cc243a53553915':
hwcontext_dxva2: add support for p010
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
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Signed-off-by: Matt Oliver <protogonoi@gmail.com>
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Improves compatibility with some MinGW variants,
see 771537edcf703434161c100e6898891546d1d4b3
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* commit '8e70385a8ed06f96f1e9e35cf7b6788a5c56eded':
hwcontext_dxva2: implement device creation
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
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* commit 'c46db38cde8e8fd8ecb1c6602f10ec0e002f29a8':
hwcontext: add a dxva2 implementation
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
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