| Commit message (Expand) | Author | Age | Files | Lines |
* | d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY | Martin Storsjö | 2017-08-10 | 1 | -3/+3 |
* | hwcontext_d3d11va: use correct license header | Hendrik Leppkes | 2017-06-28 | 1 | -4/+4 |
* | hwcontext_d3d11va: add option to enable debug mode | wm4 | 2017-06-27 | 1 | -0/+32 |
* | dxva: support DXGI_FORMAT_420_OPAQUE decoding | wm4 | 2017-06-27 | 1 | -2/+10 |
* | hwcontext_d3d11va: allocate staging texture lazily | wm4 | 2017-06-27 | 1 | -12/+34 |
* | hwcontext_d3d11va: fix crash on frames_init failure | wm4 | 2017-06-27 | 1 | -0/+2 |
* | d3d11va: Link directly to dxgi.dll and d3d11.dll functions if LoadLibrary is ... | Martin Storsjö | 2017-06-27 | 1 | -33/+47 |
* | lavu: add new D3D11 pixfmt and hwcontext | wm4 | 2017-06-27 | 1 | -0/+490 |