Commit message (Collapse) | Author | Age | Files | Lines | |
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* | remove CHAR_MIN/CHAR_MAX usage | Paul B Mahol | 2020-03-17 | 1 | -1/+1 |
| | | | | It is not needed at all. | ||||
* | lavd/opengl_enc: check strings before parsing them. | Nicolas George | 2020-02-20 | 1 | -0/+4 |
| | | | | | Fix a segfault if OpenGL was not initialized before calling write_header(). | ||||
* | lavd/opengl_enc: use proper context for logging. | Nicolas George | 2020-02-20 | 1 | -9/+10 |
| | | | | Log as [opengl @ 0xaddress] instead of [opengl outdev @ 0xaddress]. | ||||
* | avdevice/opengl_enc: fix build error using msvc compiler | Don C. Bigler | 2019-04-10 | 1 | -1/+0 |
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* | avdevice: migrate to AVFormatContext->url | Marton Balint | 2018-01-28 | 1 | -1/+1 |
| | | | | Signed-off-by: Marton Balint <[email protected]> | ||||
* | build: replace use of HAVE_SDL2 with existing CONFIG_SDL2 | Clément Bœsch | 2017-09-02 | 1 | -11/+11 |
| | | | | There is no need for duplication. | ||||
* | lavd/opengl_enc: Fix a typo. | Carl Eugen Hoyos | 2017-02-23 | 1 | -1/+1 |
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* | lavd/opengl_enc: Support BGR48. | Carl Eugen Hoyos | 2017-02-22 | 1 | -0/+1 |
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* | lavd/opengl: use SDL2 | Lukasz Marek | 2016-09-24 | 1 | -60/+49 |
| | | | | | Signed-off-by: Lukasz Marek <[email protected]> Signed-off-by: Josh de Kock <[email protected]> | ||||
* | Merge commit '9200514ad8717c63f82101dc394f4378854325bf' | Derek Buitenhuis | 2016-04-10 | 1 | -8/+8 |
| | | | | | | | | | | | | | | | | * commit '9200514ad8717c63f82101dc394f4378854325bf': lavf: replace AVStream.codec with AVStream.codecpar This has been a HUGE effort from: - Derek Buitenhuis <[email protected]> - Hendrik Leppkes <[email protected]> - wm4 <[email protected]> - Clément Bœsch <[email protected]> - James Almer <[email protected]> - Michael Niedermayer <[email protected]> - Rostislav Pehlivanov <[email protected]> Merged-by: Derek Buitenhuis <[email protected]> | ||||
* | avutil: Rename FF_CEIL_COMPAT to AV_CEIL_COMPAT | Derek Buitenhuis | 2016-01-27 | 1 | -6/+6 |
| | | | | | | | | | | Libav, for some reason, merged this as a public API function. This will aid in future merges. A define is left for backwards compat, just in case some person used it, since it is in a public header. Signed-off-by: Derek Buitenhuis <[email protected]> | ||||
* | Replace all remaining occurances of step/depth_minus1 and offset_plus1 | Hendrik Leppkes | 2015-09-08 | 1 | -2/+2 |
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* | msvc: Fix compilation errors due to header include order. | Matthew Oliver | 2014-11-27 | 1 | -0/+1 |
| | | | | | | | Ensures that the header include order is such that winsock2.h is always included before windows.h or that windows.h does not include winsock.h. Signed-off-by: Michael Niedermayer <[email protected]> | ||||
* | Add missing "const" all over the place. | Reimar Döffinger | 2014-08-29 | 1 | -1/+1 |
| | | | | | | Only "./configure --enable-gpl" on x86 was tested. Signed-off-by: Reimar Döffinger <[email protected]> | ||||
* | fix various typos | Lou Logan | 2014-06-03 | 1 | -5/+5 |
| | | | | | Signed-off-by: Lou Logan <[email protected]> Signed-off-by: Michael Niedermayer <[email protected]> | ||||
* | lavd/opengl_enc: fix window size correction code | Lukasz Marek | 2014-05-02 | 1 | -2/+2 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: add window size param | Lukasz Marek | 2014-05-02 | 1 | -2/+13 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: use flag to mark inited context | Lukasz Marek | 2014-05-02 | 1 | -2/+4 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: fix pixel data alignment | Lukasz Marek | 2014-04-30 | 1 | -0/+2 |
| | | | | | Signed-off-by: Lukasz Marek <[email protected]> Signed-off-by: Michael Niedermayer <[email protected]> | ||||
* | Fix OpenGL device compilation with msvc gl.h | Matt Oliver | 2014-04-16 | 1 | -3/+3 |
| | | | | | Reveiwed-by: Lukasz Marek <[email protected]> Signed-off-by: Michael Niedermayer <[email protected]> | ||||
* | lavd: add categories to device implementations | Lukasz Marek | 2014-03-03 | 1 | -0/+1 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: implement uncoded frame callback | Lukasz Marek | 2014-02-13 | 1 | -20/+65 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: add gray8/16 formats | Lukasz Marek | 2014-02-13 | 1 | -0/+2 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: fix parentheses in if condition | Lukasz Marek | 2014-02-02 | 1 | -1/+1 |
| | | | | | Signed-off-by: Lukasz Marek <[email protected]> Signed-off-by: Michael Niedermayer <[email protected]> | ||||
* | lavd/opengl_enc: remove inlines | Lukasz Marek | 2014-02-02 | 1 | -6/+4 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: fix window caption | Lukasz Marek | 2014-02-02 | 1 | -0/+1 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: simplify opengl_load_procedures usage | Lukasz Marek | 2014-02-02 | 1 | -6/+11 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: factorize deinit_context function | Lukasz Marek | 2014-02-02 | 1 | -18/+41 |
| | | | | | | | | This commit also fixes opengl deinitialization. Program and shaders where not deleted. Could impact MacOS implementation based on SDL window. Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: factorize create/release window functions | Lukasz Marek | 2014-02-02 | 1 | -25/+45 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: rename GL_RED_COMPONENT define | Lukasz Marek | 2014-02-02 | 1 | -23/+23 |
| | | | | | | | Rename GL_RED_COMPONENT into FF_GL_RED_COMPONENT to explicity mark it is internal define, not OpenGL API. Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: create format description table | Lukasz Marek | 2014-02-02 | 1 | -84/+59 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd: add opengl device | Lukasz Marek | 2014-01-27 | 1 | -0/+1221 |
It can render to OpenGL context provided by application or into SDL window Signed-off-by: Lukasz Marek <[email protected]> |