Commit message (Collapse) | Author | Age | Files | Lines | |
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* | lavd/opengl_enc: implement uncoded frame callback | Lukasz Marek | 2014-02-13 | 1 | -20/+65 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: add gray8/16 formats | Lukasz Marek | 2014-02-13 | 1 | -0/+2 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: fix parentheses in if condition | Lukasz Marek | 2014-02-02 | 1 | -1/+1 |
| | | | | | Signed-off-by: Lukasz Marek <[email protected]> Signed-off-by: Michael Niedermayer <[email protected]> | ||||
* | lavd/opengl_enc: remove inlines | Lukasz Marek | 2014-02-02 | 1 | -6/+4 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: fix window caption | Lukasz Marek | 2014-02-02 | 1 | -0/+1 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: simplify opengl_load_procedures usage | Lukasz Marek | 2014-02-02 | 1 | -6/+11 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: factorize deinit_context function | Lukasz Marek | 2014-02-02 | 1 | -18/+41 |
| | | | | | | | | This commit also fixes opengl deinitialization. Program and shaders where not deleted. Could impact MacOS implementation based on SDL window. Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: factorize create/release window functions | Lukasz Marek | 2014-02-02 | 1 | -25/+45 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: rename GL_RED_COMPONENT define | Lukasz Marek | 2014-02-02 | 1 | -23/+23 |
| | | | | | | | Rename GL_RED_COMPONENT into FF_GL_RED_COMPONENT to explicity mark it is internal define, not OpenGL API. Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd/opengl_enc: create format description table | Lukasz Marek | 2014-02-02 | 1 | -84/+59 |
| | | | | Signed-off-by: Lukasz Marek <[email protected]> | ||||
* | lavd: add opengl device | Lukasz Marek | 2014-01-27 | 1 | -0/+1221 |
It can render to OpenGL context provided by application or into SDL window Signed-off-by: Lukasz Marek <[email protected]> |