| Commit message (Collapse) | Author | Age | Files | Lines |
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Enables encoding of other subtitle formats into TTML paragraphs.
Signed-off-by: Jan Ekström <[email protected]>
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Signed-off-by: Peter Ross <[email protected]>
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Fixes ticket #747.
Signed-off-by: Zane van Iperen <[email protected]>
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Software decoders should always be first.
Signed-off-by: James Almer <[email protected]>
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Signed-off-by: Timo Rothenpieler <[email protected]>
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Signed-off-by: hbj <[email protected]>
Signed-off-by: hwren <[email protected]>
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The manual states "there is virtually no reason to use that encoder.".
It supports less sample formats than the native encoder, is less efficient
than the native encoder and is also slower and pretty much remains untested.
libwavpack also isn't being fuzzed, which given that we plug the parameters
without any sanitizing them looks concerning.
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AV1 decoder is supported on Tiger Lake+ platforms since libmfx 1.34
Signed-off-by: Haihao Xiang <[email protected]>
Signed-off-by: Zhong Li <[email protected]>
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This AV1 decoder is currently only used for hardware accelerated decoding.
It can be extended into a native decoder in the future, so set its name to
"av1" and temporarily give it the lowest priority in the codec list.
Signed-off-by: Fei Wang <[email protected]>
Signed-off-by: James Almer <[email protected]>
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Signed-off-by: Zane van Iperen <[email protected]>
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The external library is called libsvtav1, so use this name everywhere.
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Signed-off-by: Daryl Seah <[email protected]>
Signed-off-by: Jing SUN <[email protected]>
Signed-off-by: ZhiZhen Tang <[email protected]>
Signed-off-by: Zhong Li <[email protected]>
Signed-off-by: Xu Guangxin <[email protected]>
Signed-off-by: James Almer <[email protected]>
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Signed-off-by: Zane van Iperen <[email protected]>
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This patch adds a pgx decoder.
Signed-off-by: Michael Niedermayer <[email protected]>
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The actual encoders may not be available.
Fixes ticket #8699.
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This is needed for fuzzing tiff/tdsc and should increase coverage
Signed-off-by: Michael Niedermayer <[email protected]>
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Signed-off-by: Zane van Iperen <[email protected]>
Signed-off-by: Michael Niedermayer <[email protected]>
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This contains encoder wrappers for H264, HEVC, AAC, AC3 and MP3.
This is based on top of an original patch by wm4
<[email protected]>. The original patch supported both encoding
and decoding, but this patch only includes encoding.
The patch contains further changes by Paweł Wegner
<[email protected]> (primarily for splitting out the encoding
parts of the original patch) and further cleanup, build compatibility
fixes and tweaks for use with Qualcomm encoders by Martin Storsjö.
Signed-off-by: Martin Storsjö <[email protected]>
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Signed-off-by: Zane van Iperen <[email protected]>
Signed-off-by: Michael Niedermayer <[email protected]>
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Signed-off-by: Zane van Iperen <[email protected]>
Reviewed-by: Paul B Mahol <[email protected]>
Signed-off-by: Michael Niedermayer <[email protected]>
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Adds support for the ADPCM variant used in Rayman 2's files.
Signed-off-by: Zane van Iperen <[email protected]>
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Fixes #1939
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This adds a decoder for Broderbund's sprite-based QuickTime CDToons
codec, based on the decoder I wrote for ScummVM.
Signed-off-by: Alyssa Milburn <[email protected]>
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Adds support for the ADPCM variant used by some Simon & Schuster
Interactive games such as Real War, and Real War: Rogue States.
Signed-off-by: Zane van Iperen <[email protected]>
Reviewed-by: Paul B Mahol <[email protected]>
Signed-off-by: Michael Niedermayer <[email protected]>
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Adds support for the ADPCM variant used by some Argonaut Games' games,
such as 'Croc! Legend of the Gobbos', and 'Croc 2'.
Signed-off-by: Zane van Iperen <[email protected]>
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