diff options
Diffstat (limited to 'libavutil/hwcontext_d3d11va.c')
-rw-r--r-- | libavutil/hwcontext_d3d11va.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c index 9a86d33b38..52683b92cd 100644 --- a/libavutil/hwcontext_d3d11va.c +++ b/libavutil/hwcontext_d3d11va.c @@ -56,7 +56,7 @@ static PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice; static av_cold void load_functions(void) { -#if HAVE_LOADLIBRARY +#if !HAVE_UWP // We let these "leak" - this is fine, as unloading has no great benefit, and // Windows will mark a DLL as loaded forever if its internal refcount overflows // from too many LoadLibrary calls. @@ -486,7 +486,7 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device, int ret; // (On UWP we can't check this.) -#if HAVE_LOADLIBRARY +#if !HAVE_UWP if (!LoadLibrary("d3d11_1sdklayers.dll")) is_debug = 0; #endif @@ -527,7 +527,7 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device, ID3D10Multithread_Release(pMultithread); } -#if HAVE_LOADLIBRARY && HAVE_DXGIDEBUG_H +#if !HAVE_UWP && HAVE_DXGIDEBUG_H if (is_debug) { HANDLE dxgidebug_dll = LoadLibrary("dxgidebug.dll"); if (dxgidebug_dll) { |