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authorAndreas Cadhalpun <andreas.cadhalpun@googlemail.com>2015-03-13 22:28:42 +0100
committerMichael Niedermayer <michaelni@gmx.at>2015-03-14 04:42:15 +0100
commit480e18e6ff93aed8442084cfb62192c0cb6d0d6e (patch)
tree39944b21ba89e8078d213624e3c429e17275646f /libswscale
parent742bc7eea84a1cfb804f0e92f202dbe9d653f930 (diff)
downloadffmpeg-480e18e6ff93aed8442084cfb62192c0cb6d0d6e.tar.gz
ac3dec_fixed: always use the USE_FIXED=1 variant of the AC3DecodeContext
The AC3DecodeContext has a float (USE_FIXED=0) and an integer (USE_FIXED=1) variant, both of which can be present in the same binary. This is not only very confusing, but it also breaks horribly, when one variant is used by code expecting the other. This currently happens, because eac3dec.c is only compiled for the float variant, but also used from ac3dec_fixed.c, which uses the integer variant. The result is memory corruption, leading to crashes. So compile eac3dec.c once for each variant and adapt it, so that it works with the integer variant. A loss of precission and scaling bug has been fixed by the committer Signed-off-by: Michael Niedermayer <michaelni@gmx.at> (cherry picked from commit 7b05b5093ea67a3397b0c37cf398bab471e1ce2b) Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Diffstat (limited to 'libswscale')
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