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authorPhilip Langdale <philipl@overt.org>2016-02-12 20:38:41 +0200
committerLuca Barbato <lu_zero@gentoo.org>2016-02-13 14:24:37 +0100
commit8958c5c64d05453204642b55a7b8b44c93023b17 (patch)
treecfa6fc99d9b6bfb8871f14e57cb9d89de463d4bd /library.mak
parent8c399bd5cefd572eceb448981fcb6d4dbca35d27 (diff)
downloadffmpeg-8958c5c64d05453204642b55a7b8b44c93023b17.tar.gz
hevc: Track long and short term RPS size for VDPAU
Today, we track the short term RPS size for DXVA, but only if the SliceHeader RPS is being used. Otherwise it's left uninitialized. NVIDIA's VDPAU implementation requires that the size be accurately tracked even if an SPS RPS is being used. In this case, it's really counting the size of the RPS idx information, but you end up with mangled output if the value is not accurate. VDPAU also needs the size of the long term RPS. Signed-off-by: Philip Langdale <philipl@overt.org> Signed-off-by: RĂ©mi Denis-Courmont <remi@remlab.net> Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
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