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author | Clément Bœsch <ubitux@gmail.com> | 2012-11-17 00:09:01 +0100 |
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committer | Clément Bœsch <ubitux@gmail.com> | 2012-11-18 16:21:59 +0100 |
commit | 4e264d1c79cfae8c3e05aacf77e350ed1b6d7e4b (patch) | |
tree | 745265ba310e0ddd1fb030883555229811d0be39 /libpostproc/postprocess.c | |
parent | f6be711a69edd9f717e1728d04334d280dfd559a (diff) | |
download | ffmpeg-4e264d1c79cfae8c3e05aacf77e350ed1b6d7e4b.tar.gz |
pp: add support for SSE2.
Diffstat (limited to 'libpostproc/postprocess.c')
-rw-r--r-- | libpostproc/postprocess.c | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/libpostproc/postprocess.c b/libpostproc/postprocess.c index c403298cab..afe3f13c68 100644 --- a/libpostproc/postprocess.c +++ b/libpostproc/postprocess.c @@ -557,8 +557,13 @@ static av_always_inline void do_a_deblock_C(uint8_t *src, int step, # include "postprocess_template.c" # define TEMPLATE_PP_3DNOW 1 # include "postprocess_template.c" +# define TEMPLATE_PP_SSE2 1 +# include "postprocess_template.c" # else -# if HAVE_MMXEXT_INLINE +# if HAVE_SSE2_INLINE +# define TEMPLATE_PP_SSE2 1 +# include "postprocess_template.c" +# elif HAVE_MMXEXT_INLINE # define TEMPLATE_PP_MMXEXT 1 # include "postprocess_template.c" # elif HAVE_AMD3DNOW_INLINE @@ -586,14 +591,17 @@ static inline void postProcess(const uint8_t src[], int srcStride, uint8_t dst[] #if CONFIG_RUNTIME_CPUDETECT #if ARCH_X86 && HAVE_INLINE_ASM // ordered per speed fastest first - if (c->cpuCaps & AV_CPU_FLAG_MMXEXT) pp = postProcess_MMX2; + if (c->cpuCaps & AV_CPU_FLAG_SSE2) pp = postProcess_SSE2; + else if (c->cpuCaps & AV_CPU_FLAG_MMXEXT) pp = postProcess_MMX2; else if (c->cpuCaps & AV_CPU_FLAG_3DNOW) pp = postProcess_3DNow; else if (c->cpuCaps & AV_CPU_FLAG_MMX) pp = postProcess_MMX; #elif HAVE_ALTIVEC if (c->cpuCaps & AV_CPU_FLAG_ALTIVEC) pp = postProcess_altivec; #endif #else /* CONFIG_RUNTIME_CPUDETECT */ -#if HAVE_MMXEXT_INLINE +#if HAVE_SSE2_INLINE + pp = postProcess_SSE2; +#elif HAVE_MMXEXT_INLINE pp = postProcess_MMX2; #elif HAVE_AMD3DNOW_INLINE pp = postProcess_3DNow; |