diff options
author | Anton Khirnov <anton@khirnov.net> | 2016-08-10 13:01:55 +0200 |
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committer | Anton Khirnov <anton@khirnov.net> | 2016-11-07 12:47:20 +0100 |
commit | b115a35ea62b8f479b48d99a601f0e157517301e (patch) | |
tree | ea66f60d3ddbd9a90dc5d3d1340e7ebf2976ec51 /libavutil/hwcontext_qsv.c | |
parent | 10065d9324c2e35ce7040b6a2b9ebf6079bcbf42 (diff) | |
download | ffmpeg-b115a35ea62b8f479b48d99a601f0e157517301e.tar.gz |
hwcontext_qsv: add support for the P8 format
When using GPU surfaces with QSV, one needs to supply a frame allocator,
which will be invoked to pass surface pools to libmfx.
For encoding, this allocator gets invoked not only for the pool of input
frames, but also for a separate pool of (apparently) reconstructed frames
and another pool of MFX_FOURCC_P8, which on Windows needs to return
D3DFMT_P8 D3D surfaces. Those are probably used to store the encoded
bitstream on the GPU.
Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
Diffstat (limited to 'libavutil/hwcontext_qsv.c')
-rw-r--r-- | libavutil/hwcontext_qsv.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c index f2c80860a8..3679dc01d0 100644 --- a/libavutil/hwcontext_qsv.c +++ b/libavutil/hwcontext_qsv.c @@ -91,6 +91,7 @@ static const struct { } supported_pixel_formats[] = { { AV_PIX_FMT_NV12, MFX_FOURCC_NV12 }, { AV_PIX_FMT_P010, MFX_FOURCC_P010 }, + { AV_PIX_FMT_PAL8, MFX_FOURCC_P8 }, }; static int qsv_device_init(AVHWDeviceContext *ctx) |