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author | Marton Balint <cus@passwd.hu> | 2014-06-14 17:23:40 +0200 |
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committer | Marton Balint <cus@passwd.hu> | 2014-06-24 21:59:21 +0200 |
commit | 371f02388cb146791cb2e156cac770ff4cd823bf (patch) | |
tree | 003526d369a826ff0e356d43cb8a0bf75af307e2 /libavutil/adler32.h | |
parent | 1ca5c1784b1d3804e2ce4d695b53af31e2e287fc (diff) | |
download | ffmpeg-371f02388cb146791cb2e156cac770ff4cd823bf.tar.gz |
ffplay: decrease max audio callbacks per second
Too many audio callbacks per second can cause buffer underruns especially under
load. As now we take into accound the elapsed time after an audio callback when
determining current audio clock, it is not that important to use small buffer
sizes and frequent audio callbacks, so lets remove the comment.
Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'libavutil/adler32.h')
0 files changed, 0 insertions, 0 deletions