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author | Steve Lhomme <robux4@gmail.com> | 2017-01-13 14:01:06 +0100 |
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committer | Michael Niedermayer <michael@niedermayer.cc> | 2017-01-16 02:54:04 +0100 |
commit | 153b36fc62849e0e1540a43829794e0503994ebb (patch) | |
tree | ed4d8132520f32dfd7ad518361b7a7fcaeb31b22 /libavformat/mlpdec.c | |
parent | 77742c75c5503c848447814a96f16abc6b9aa5f4 (diff) | |
download | ffmpeg-153b36fc62849e0e1540a43829794e0503994ebb.tar.gz |
dxva2: get the slice number directly from the surface in D3D11VA
No need to loop through the known surfaces, we'll use the requested surface
anyway.
The loop is only done for DXVA2.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Diffstat (limited to 'libavformat/mlpdec.c')
0 files changed, 0 insertions, 0 deletions