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authorLynne <dev@lynne.ee>2024-07-09 03:03:19 +0200
committerLynne <dev@lynne.ee>2024-08-11 05:13:03 +0200
commit13489c8a2154a2e0e8fd3c3c45f7856b4c3110b0 (patch)
tree9b20305b2e8e2121ab47713f2bb203db834bd67a /libavfilter/vf_vignette.c
parentd88a988d3dfa1d7eda4f65bc72e311173bfdff39 (diff)
downloadffmpeg-13489c8a2154a2e0e8fd3c3c45f7856b4c3110b0.tar.gz
hwcontext_vulkan: add a new mechanism to expose used queue families
The issue with the old mechanism is that we had to introduce new API each time we needed a new queue family, and all the queue families were functionally fixed to a given purpose. Nvidia's GPUs are able to handle video encoding and compute on the same queue, which results in a speedup when pre-processing is required. Also, this enables us to expose optical flow queues for frame interpolation.
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