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author | Lynne <dev@lynne.ee> | 2024-07-09 03:03:19 +0200 |
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committer | Lynne <dev@lynne.ee> | 2024-08-11 05:13:03 +0200 |
commit | 13489c8a2154a2e0e8fd3c3c45f7856b4c3110b0 (patch) | |
tree | 9b20305b2e8e2121ab47713f2bb203db834bd67a /libavfilter/vf_vignette.c | |
parent | d88a988d3dfa1d7eda4f65bc72e311173bfdff39 (diff) | |
download | ffmpeg-13489c8a2154a2e0e8fd3c3c45f7856b4c3110b0.tar.gz |
hwcontext_vulkan: add a new mechanism to expose used queue families
The issue with the old mechanism is that we had to introduce new
API each time we needed a new queue family, and all the queue families
were functionally fixed to a given purpose.
Nvidia's GPUs are able to handle video encoding and compute on the
same queue, which results in a speedup when pre-processing is required.
Also, this enables us to expose optical flow queues for frame interpolation.
Diffstat (limited to 'libavfilter/vf_vignette.c')
0 files changed, 0 insertions, 0 deletions