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authorSteve Lhomme <robux4@videolabs.io>2016-06-15 09:25:19 +0200
committerAnton Khirnov <anton@khirnov.net>2016-07-11 16:27:30 +0200
commit99cf943339a2e5171863c48cd1a73dd43dc243e1 (patch)
treeb0ec728fa08644a284ceb945fd7ae7c861b78d42 /libavcodec
parent2866d108c9e9da7baf53ff57a51d470691049a57 (diff)
downloadffmpeg-99cf943339a2e5171863c48cd1a73dd43dc243e1.tar.gz
d3d11va: don't keep the context lock while waiting for a frame
also fixes a deadlock found by Денис Кулаков <kudesnik33ra@gmail.com> Signed-off-by: Anton Khirnov <anton@khirnov.net>
Diffstat (limited to 'libavcodec')
-rw-r--r--libavcodec/dxva2.c12
1 files changed, 9 insertions, 3 deletions
diff --git a/libavcodec/dxva2.c b/libavcodec/dxva2.c
index 8b0e6869ae..91570941c3 100644
--- a/libavcodec/dxva2.c
+++ b/libavcodec/dxva2.c
@@ -158,9 +158,15 @@ int ff_dxva2_common_end_frame(AVCodecContext *avctx, AVFrame *frame,
ff_dxva2_get_surface(frame),
NULL);
#endif
- if (hr == E_PENDING)
- av_usleep(2000);
- } while (hr == E_PENDING && ++runs < 50);
+ if (hr != E_PENDING || ++runs > 50)
+ break;
+#if CONFIG_D3D11VA
+ if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD)
+ if (D3D11VA_CONTEXT(ctx)->context_mutex != INVALID_HANDLE_VALUE)
+ ReleaseMutex(D3D11VA_CONTEXT(ctx)->context_mutex);
+#endif
+ av_usleep(2000);
+ } while(1);
if (FAILED(hr)) {
av_log(avctx, AV_LOG_ERROR, "Failed to begin frame: 0x%lx\n", hr);