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authorJames Almer <jamrial@gmail.com>2019-11-17 21:08:56 -0300
committerJames Almer <jamrial@gmail.com>2019-11-18 21:30:05 -0300
commit4e2bef6a82b356772a5919c51c9be1530268bd79 (patch)
tree9e5c4243000a4b83f1a968a55631685b56f3b8d7 /libavcodec
parent6c2f8663090cde1a0085e2ffdf444ce50a27a1a4 (diff)
downloadffmpeg-4e2bef6a82b356772a5919c51c9be1530268bd79.tar.gz
avcodec/cbs_av1: keep separate reference frame state for reading and writing
In scearios where a Temporal Unit is written right after reading it using the same CBS context (av1_metadata, av1_frame_merge, etc), the reference frame state used by the writer must not be the state that's the result of the reader having already parsed the current frame in question. This fixes writing Switch frames, and frames using short ref signaling. Signed-off-by: James Almer <jamrial@gmail.com>
Diffstat (limited to 'libavcodec')
-rw-r--r--libavcodec/cbs_av1.c4
-rw-r--r--libavcodec/cbs_av1.h4
2 files changed, 7 insertions, 1 deletions
diff --git a/libavcodec/cbs_av1.c b/libavcodec/cbs_av1.c
index d132f36f93..bbe4461130 100644
--- a/libavcodec/cbs_av1.c
+++ b/libavcodec/cbs_av1.c
@@ -939,6 +939,8 @@ static int cbs_av1_read_unit(CodedBitstreamContext *ctx,
priv->spatial_id = 0;
}
+ priv->ref = (AV1ReferenceFrameState *)&priv->read_ref;
+
switch (obu->header.obu_type) {
case AV1_OBU_SEQUENCE_HEADER:
{
@@ -1081,6 +1083,8 @@ static int cbs_av1_write_obu(CodedBitstreamContext *ctx,
td = NULL;
start_pos = put_bits_count(pbc);
+ priv->ref = (AV1ReferenceFrameState *)&priv->write_ref;
+
switch (obu->header.obu_type) {
case AV1_OBU_SEQUENCE_HEADER:
{
diff --git a/libavcodec/cbs_av1.h b/libavcodec/cbs_av1.h
index c85f58f764..9eaf5c4de6 100644
--- a/libavcodec/cbs_av1.h
+++ b/libavcodec/cbs_av1.h
@@ -441,7 +441,9 @@ typedef struct CodedBitstreamAV1Context {
int tile_cols;
int tile_rows;
- AV1ReferenceFrameState ref[AV1_NUM_REF_FRAMES];
+ AV1ReferenceFrameState *ref;
+ AV1ReferenceFrameState read_ref[AV1_NUM_REF_FRAMES];
+ AV1ReferenceFrameState write_ref[AV1_NUM_REF_FRAMES];
} CodedBitstreamAV1Context;