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authorLynne <dev@lynne.ee>2024-10-16 08:18:28 +0200
committerLynne <dev@lynne.ee>2024-10-16 12:48:15 +0200
commit4b128de44a8df2c7792b800d77024eafc5c16f08 (patch)
treefe897e9532c5dbbc4aa6c2886f51270fd156e767 /libavcodec
parent76e8afa8a6a54d530891450d93cafe37ed115a4b (diff)
downloadffmpeg-4b128de44a8df2c7792b800d77024eafc5c16f08.tar.gz
vulkan: enable selecting a compatible representation of format
When using **integer** images inside shaders, it turns out that conversion doesn't automatically happen, but we need to explicitly use the imageviews to get the image exposed as a suitable representation for the shader. Finally enables bitexact image representations.
Diffstat (limited to 'libavcodec')
0 files changed, 0 insertions, 0 deletions