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author | Lynne <dev@lynne.ee> | 2024-10-16 08:18:28 +0200 |
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committer | Lynne <dev@lynne.ee> | 2024-10-16 12:48:15 +0200 |
commit | 4b128de44a8df2c7792b800d77024eafc5c16f08 (patch) | |
tree | fe897e9532c5dbbc4aa6c2886f51270fd156e767 /libavcodec | |
parent | 76e8afa8a6a54d530891450d93cafe37ed115a4b (diff) | |
download | ffmpeg-4b128de44a8df2c7792b800d77024eafc5c16f08.tar.gz |
vulkan: enable selecting a compatible representation of format
When using **integer** images inside shaders, it turns out
that conversion doesn't automatically happen, but we need to
explicitly use the imageviews to get the image exposed as
a suitable representation for the shader.
Finally enables bitexact image representations.
Diffstat (limited to 'libavcodec')
0 files changed, 0 insertions, 0 deletions