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author | Ronald S. Bultje <rsbultje@gmail.com> | 2013-01-15 08:38:54 -0800 |
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committer | Luca Barbato <lu_zero@gentoo.org> | 2013-01-15 22:00:34 +0100 |
commit | fb845ffdd335a1efd6dfd43e8adeb530397b348e (patch) | |
tree | 9bb6f6ce35c9938a785001e941ca63aa22d53566 /libavcodec | |
parent | f924d52975ec5bbae41d26f79be2373a1b12046b (diff) | |
download | ffmpeg-fb845ffdd335a1efd6dfd43e8adeb530397b348e.tar.gz |
h264: add 3 pixels below for subpixel filter wait position
If the motion vector is at a subpixel position, we need 3 pixels below
the motion vector's wholepel position available, not 2, since the MC
filter is a sixtap filter for the hpel position, and then a bilin filter
for the qpel position.
This patch fixes highly irreproducible (0.1%) fate failures in frame 2
and 4 of h264-conformance-cama2_vtc_b (e.g. first P-frame, first field,
last line of MB x=40,y=2 and second field and last lines of MBs x=39-40,
y=3). These used pre-loopfilter instead of post-loopfilter data because
the await_progress() waited for one line too little in that field, and
the motion vector of these particular MBs happened to align exactly to a
position where that demonstrates the bug.
CC: libav-stable@libav.org
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Diffstat (limited to 'libavcodec')
-rw-r--r-- | libavcodec/h264.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/libavcodec/h264.c b/libavcodec/h264.c index 3298565d97..2a711bdfff 100644 --- a/libavcodec/h264.c +++ b/libavcodec/h264.c @@ -290,10 +290,11 @@ static inline int get_lowest_part_list_y(H264Context *h, Picture *pic, int n, int height, int y_offset, int list) { int raw_my = h->mv_cache[list][scan8[n]][1]; - int filter_height = (raw_my & 3) ? 2 : 0; + int filter_height_up = (raw_my & 3) ? 2 : 0; + int filter_height_down = (raw_my & 3) ? 3 : 0; int full_my = (raw_my >> 2) + y_offset; - int top = full_my - filter_height; - int bottom = full_my + filter_height + height; + int top = full_my - filter_height_up; + int bottom = full_my + filter_height_down + height; return FFMAX(abs(top), bottom); } |