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authorRong Yan <rongyan236@gmail.com>2014-10-10 08:28:19 +0000
committerMichael Niedermayer <michaelni@gmx.at>2014-10-10 14:24:22 +0200
commitc1fa5d1bd4642f75160f7806e7a7756526a119a2 (patch)
tree475478ab99f71dbb75176d82d91f51607c8cd31d /libavcodec
parent162b5211080b187fc8a2e8393b7fa07207c1611e (diff)
downloadffmpeg-c1fa5d1bd4642f75160f7806e7a7756526a119a2.tar.gz
libavcodec/ppc/me_cmp.c : fix sad16_altivec() sse16_altivec() sad16_xy2_altivec() sad16_x2_altivec() sad16_y2_altivec() sad8_altivec() for POWER LE
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Diffstat (limited to 'libavcodec')
-rw-r--r--libavcodec/ppc/me_cmp.c294
1 files changed, 294 insertions, 0 deletions
diff --git a/libavcodec/ppc/me_cmp.c b/libavcodec/ppc/me_cmp.c
index 18f2c6e499..8ff8193d6d 100644
--- a/libavcodec/ppc/me_cmp.c
+++ b/libavcodec/ppc/me_cmp.c
@@ -35,6 +35,44 @@
#include "libavcodec/me_cmp.h"
#if HAVE_ALTIVEC
+#if HAVE_VSX
+static int sad16_x2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
+ int line_size, int h)
+{
+ int i, s = 0;
+ const vector unsigned char zero =
+ (const vector unsigned char) vec_splat_u8(0);
+ vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
+ vector signed int sumdiffs;
+
+ for (i = 0; i < h; i++) {
+ /* Read unaligned pixels into our vectors. The vectors are as follows:
+ * pix1v: pix1[0] - pix1[15]
+ * pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] */
+ vector unsigned char pix1v = vec_vsx_ld(0, pix1);
+ vector unsigned char pix2v = vec_vsx_ld(0, pix2);
+ vector unsigned char pix2iv = vec_vsx_ld(1, pix2);
+
+ /* Calculate the average vector. */
+ vector unsigned char avgv = vec_avg(pix2v, pix2iv);
+
+ /* Calculate a sum of abs differences vector. */
+ vector unsigned char t5 = vec_sub(vec_max(pix1v, avgv),
+ vec_min(pix1v, avgv));
+
+ /* Add each 4 pixel group together and put 4 results into sad. */
+ sad = vec_sum4s(t5, sad);
+
+ pix1 += line_size;
+ pix2 += line_size;
+ }
+ /* Sum up the four partial sums, and put the result into s. */
+ sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
+ sumdiffs = vec_splat(sumdiffs, 3);
+ vec_vsx_st(sumdiffs, 0, &s);
+ return s;
+}
+#else
static int sad16_x2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
int line_size, int h)
{
@@ -76,7 +114,58 @@ static int sad16_x2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
return s;
}
+#endif /* HAVE_VSX */
+#if HAVE_VSX
+static int sad16_y2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
+ int line_size, int h)
+{
+ int i, s = 0;
+ const vector unsigned char zero =
+ (const vector unsigned char) vec_splat_u8(0);
+ vector unsigned char perm = vec_lvsl(0, pix2);
+ vector unsigned char pix1v, pix3v, avgv, t5;
+ vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
+ vector signed int sumdiffs;
+ uint8_t *pix3 = pix2 + line_size;
+
+ /* Due to the fact that pix3 = pix2 + line_size, the pix3 of one
+ * iteration becomes pix2 in the next iteration. We can use this
+ * fact to avoid a potentially expensive unaligned read, each
+ * time around the loop.
+ * Read unaligned pixels into our vectors. The vectors are as follows:
+ * pix2v: pix2[0] - pix2[15]
+ * Split the pixel vectors into shorts. */
+ vector unsigned char pix2v = vec_vsx_ld(0, pix2);
+
+ for (i = 0; i < h; i++) {
+ /* Read unaligned pixels into our vectors. The vectors are as follows:
+ * pix1v: pix1[0] - pix1[15]
+ * pix3v: pix3[0] - pix3[15] */
+ pix1v = vec_vsx_ld(0, pix1);
+ pix3v = vec_vsx_ld(0, pix3);
+
+ /* Calculate the average vector. */
+ avgv = vec_avg(pix2v, pix3v);
+
+ /* Calculate a sum of abs differences vector. */
+ t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));
+
+ /* Add each 4 pixel group together and put 4 results into sad. */
+ sad = vec_sum4s(t5, sad);
+
+ pix1 += line_size;
+ pix2v = pix3v;
+ pix3 += line_size;
+ }
+
+ /* Sum up the four partial sums, and put the result into s. */
+ sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
+ sumdiffs = vec_splat(sumdiffs, 3);
+ vec_vsx_st(sumdiffs, 0, &s);
+ return s;
+}
+#else
static int sad16_y2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
int line_size, int h)
{
@@ -130,7 +219,96 @@ static int sad16_y2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
vec_ste(sumdiffs, 0, &s);
return s;
}
+#endif /* HAVE_VSX */
+#if HAVE_VSX
+static int sad16_xy2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
+ int line_size, int h)
+{
+ int i, s = 0;
+ uint8_t *pix3 = pix2 + line_size;
+ const vector unsigned char zero =
+ (const vector unsigned char) vec_splat_u8(0);
+ const vector unsigned short two =
+ (const vector unsigned short) vec_splat_u16(2);
+ vector unsigned char avgv, t5;
+ vector unsigned char pix1v, pix3v, pix3iv;
+ vector unsigned short pix3lv, pix3hv, pix3ilv, pix3ihv;
+ vector unsigned short avghv, avglv;
+ vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
+ vector signed int sumdiffs;
+
+ /* Due to the fact that pix3 = pix2 + line_size, the pix3 of one
+ * iteration becomes pix2 in the next iteration. We can use this
+ * fact to avoid a potentially expensive unaligned read, as well
+ * as some splitting, and vector addition each time around the loop.
+ * Read unaligned pixels into our vectors. The vectors are as follows:
+ * pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16]
+ * Split the pixel vectors into shorts. */
+ vector unsigned char pix2v = vec_vsx_ld(0, pix2);
+ vector unsigned char pix2iv = vec_vsx_ld(1, pix2);
+ vector unsigned short pix2hv =
+ (vector unsigned short) vec_mergeh(pix2v, zero);
+ vector unsigned short pix2lv =
+ (vector unsigned short) vec_mergel(pix2v, zero);
+ vector unsigned short pix2ihv =
+ (vector unsigned short) vec_mergeh(pix2iv, zero);
+ vector unsigned short pix2ilv =
+ (vector unsigned short) vec_mergel(pix2iv, zero);
+ vector unsigned short t1 = vec_add(pix2hv, pix2ihv);
+ vector unsigned short t2 = vec_add(pix2lv, pix2ilv);
+
+ vector unsigned short t3, t4;
+
+ for (i = 0; i < h; i++) {
+ /* Read unaligned pixels into our vectors. The vectors are as follows:
+ * pix1v: pix1[0] - pix1[15]
+ * pix3v: pix3[0] - pix3[15] pix3iv: pix3[1] - pix3[16] */
+ pix1v = vec_vsx_ld(0, pix1);
+ pix3v = vec_vsx_ld(0, pix3);
+ pix3iv = vec_vsx_ld(1, pix3);
+
+ /* Note that AltiVec does have vec_avg, but this works on vector pairs
+ * and rounds up. We could do avg(avg(a, b), avg(c, d)), but the
+ * rounding would mean that, for example, avg(3, 0, 0, 1) = 2, when
+ * it should be 1. Instead, we have to split the pixel vectors into
+ * vectors of shorts and do the averaging by hand. */
+
+ /* Split the pixel vectors into shorts. */
+ pix3hv = (vector unsigned short) vec_mergeh(pix3v, zero);
+ pix3lv = (vector unsigned short) vec_mergel(pix3v, zero);
+ pix3ihv = (vector unsigned short) vec_mergeh(pix3iv, zero);
+ pix3ilv = (vector unsigned short) vec_mergel(pix3iv, zero);
+
+ /* Do the averaging on them. */
+ t3 = vec_add(pix3hv, pix3ihv);
+ t4 = vec_add(pix3lv, pix3ilv);
+
+ avghv = vec_sr(vec_add(vec_add(t1, t3), two), two);
+ avglv = vec_sr(vec_add(vec_add(t2, t4), two), two);
+
+ /* Pack the shorts back into a result. */
+ avgv = vec_pack(avghv, avglv);
+
+ /* Calculate a sum of abs differences vector. */
+ t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv));
+
+ /* Add each 4 pixel group together and put 4 results into sad. */
+ sad = vec_sum4s(t5, sad);
+
+ pix1 += line_size;
+ pix3 += line_size;
+ /* Transfer the calculated values for pix3 into pix2. */
+ t1 = t3;
+ t2 = t4;
+ }
+ /* Sum up the four partial sums, and put the result into s. */
+ sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
+ sumdiffs = vec_splat(sumdiffs, 3);
+ vec_vsx_st(sumdiffs, 0, &s);
+ return s;
+}
+#else
static int sad16_xy2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
int line_size, int h)
{
@@ -225,7 +403,42 @@ static int sad16_xy2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
return s;
}
+#endif /* HAVE_VSX */
+#if HAVE_VSX
+static int sad16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
+ int line_size, int h)
+{
+ int i, s;
+ const vector unsigned int zero =
+ (const vector unsigned int) vec_splat_u32(0);
+ vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
+ vector signed int sumdiffs;
+
+ for (i = 0; i < h; i++) {
+ /* Read potentially unaligned pixels into t1 and t2. */
+ vector unsigned char t1 =vec_vsx_ld(0, pix1);
+ vector unsigned char t2 = vec_vsx_ld(0, pix2);
+
+ /* Calculate a sum of abs differences vector. */
+ vector unsigned char t3 = vec_max(t1, t2);
+ vector unsigned char t4 = vec_min(t1, t2);
+ vector unsigned char t5 = vec_sub(t3, t4);
+
+ /* Add each 4 pixel group together and put 4 results into sad. */
+ sad = vec_sum4s(t5, sad);
+
+ pix1 += line_size;
+ pix2 += line_size;
+ }
+
+ /* Sum up the four partial sums, and put the result into s. */
+ sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
+ sumdiffs = vec_splat(sumdiffs, 3);
+ vec_vsx_st(sumdiffs, 0, &s);
+ return s;
+}
+#else
static int sad16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
int line_size, int h)
{
@@ -262,7 +475,49 @@ static int sad16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
return s;
}
+#endif /* HAVE_VSX */
+#if HAVE_VSX
+static int sad8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
+ int line_size, int h)
+{
+ int i, s;
+ const vector unsigned int zero =
+ (const vector unsigned int) vec_splat_u32(0);
+ const vector unsigned char permclear =
+ (vector unsigned char)
+ { 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 };
+ vector unsigned int sad = (vector unsigned int) vec_splat_u32(0);
+ vector signed int sumdiffs;
+
+ for (i = 0; i < h; i++) {
+ /* Read potentially unaligned pixels into t1 and t2.
+ * Since we're reading 16 pixels, and actually only want 8,
+ * mask out the last 8 pixels. The 0s don't change the sum. */
+ vector unsigned char pix1l = vec_vsx_ld(0, pix1);
+ vector unsigned char pix2l = vec_vsx_ld(0, pix2);
+ vector unsigned char t1 = vec_and(pix1l, permclear);
+ vector unsigned char t2 = vec_and(pix2l, permclear);
+
+ /* Calculate a sum of abs differences vector. */
+ vector unsigned char t3 = vec_max(t1, t2);
+ vector unsigned char t4 = vec_min(t1, t2);
+ vector unsigned char t5 = vec_sub(t3, t4);
+
+ /* Add each 4 pixel group together and put 4 results into sad. */
+ sad = vec_sum4s(t5, sad);
+
+ pix1 += line_size;
+ pix2 += line_size;
+ }
+
+ /* Sum up the four partial sums, and put the result into s. */
+ sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero);
+ sumdiffs = vec_splat(sumdiffs, 3);
+ vec_vsx_st(sumdiffs, 0, &s);
+ return s;
+}
+#else
static int sad8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
int line_size, int h)
{
@@ -309,6 +564,7 @@ static int sad8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
return s;
}
+#endif /* HAVE_VSX */
/* Sum of Squared Errors for an 8x8 block, AltiVec-enhanced.
* It's the sad8_altivec code above w/ squaring added. */
@@ -364,6 +620,43 @@ static int sse8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
/* Sum of Squared Errors for a 16x16 block, AltiVec-enhanced.
* It's the sad16_altivec code above w/ squaring added. */
+#if HAVE_VSX
+static int sse16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
+ int line_size, int h)
+{
+ int i, s;
+ const vector unsigned int zero =
+ (const vector unsigned int) vec_splat_u32(0);
+ vector unsigned int sum = (vector unsigned int) vec_splat_u32(0);
+ vector signed int sumsqr;
+
+ for (i = 0; i < h; i++) {
+ /* Read potentially unaligned pixels into t1 and t2. */
+ vector unsigned char t1 = vec_vsx_ld(0, pix1);
+ vector unsigned char t2 = vec_vsx_ld(0, pix2);
+
+ /* Since we want to use unsigned chars, we can take advantage
+ * * of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */
+
+ /* Calculate abs differences vector. */
+ vector unsigned char t3 = vec_max(t1, t2);
+ vector unsigned char t4 = vec_min(t1, t2);
+ vector unsigned char t5 = vec_sub(t3, t4);
+
+ /* Square the values and add them to our sum. */
+ sum = vec_msum(t5, t5, sum);
+
+ pix1 += line_size;
+ pix2 += line_size;
+ }
+
+ /* Sum up the four partial sums, and put the result into s. */
+ sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero);
+ sumsqr = vec_splat(sumsqr, 3);
+ vec_vsx_st(sumsqr, 0, &s);
+ return s;
+}
+#else
static int sse16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
int line_size, int h)
{
@@ -403,6 +696,7 @@ static int sse16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2,
return s;
}
+#endif /* HAVE_VSX */
static int hadamard8_diff8x8_altivec(MpegEncContext *s, uint8_t *dst,
uint8_t *src, int stride, int h)