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authorVittorio Giovara <vittorio.giovara@gmail.com>2015-07-15 18:41:20 +0100
committerVittorio Giovara <vittorio.giovara@gmail.com>2015-07-20 14:16:15 +0100
commitd6604b29ef544793479d7fb4e05ef6622bb3e534 (patch)
tree37d5559063e276f17da8036e4c08bb8aa4b05534 /libavcodec/xbmenc.c
parent91f9b6579ac684c4b51c4cd0dbaed0a4f8295edf (diff)
downloadffmpeg-d6604b29ef544793479d7fb4e05ef6622bb3e534.tar.gz
Gather all coded_frame allocations and free functions to a single place
Allocating coded_frame is what most encoders do anyway, so it makes sense to always allocate and free it in a single place. Moreover a lot of encoders freed the frame with av_freep() instead of the correct API av_frame_free(). This bring uniformity to encoder behaviour and prevents applications from erroneusly accessing this field when not allocated. Additionally this helps isolating encoders that export information with coded_frame, and heavily simplifies its deprecation. Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
Diffstat (limited to 'libavcodec/xbmenc.c')
-rw-r--r--libavcodec/xbmenc.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/libavcodec/xbmenc.c b/libavcodec/xbmenc.c
index 517e569a60..41456cbc6e 100644
--- a/libavcodec/xbmenc.c
+++ b/libavcodec/xbmenc.c
@@ -26,9 +26,6 @@
static av_cold int xbm_encode_init(AVCodecContext *avctx)
{
- avctx->coded_frame = av_frame_alloc();
- if (!avctx->coded_frame)
- return AVERROR(ENOMEM);
avctx->coded_frame->pict_type = AV_PICTURE_TYPE_I;
return 0;
@@ -67,13 +64,6 @@ static int xbm_encode_frame(AVCodecContext *avctx, AVPacket *pkt,
return 0;
}
-static av_cold int xbm_encode_close(AVCodecContext *avctx)
-{
- av_frame_free(&avctx->coded_frame);
-
- return 0;
-}
-
AVCodec ff_xbm_encoder = {
.name = "xbm",
.long_name = NULL_IF_CONFIG_SMALL("XBM (X BitMap) image"),
@@ -81,7 +71,6 @@ AVCodec ff_xbm_encoder = {
.id = AV_CODEC_ID_XBM,
.init = xbm_encode_init,
.encode2 = xbm_encode_frame,
- .close = xbm_encode_close,
.pix_fmts = (const enum AVPixelFormat[]) { AV_PIX_FMT_MONOWHITE,
AV_PIX_FMT_NONE },
};