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author | Rostislav Pehlivanov <atomnuker@gmail.com> | 2016-10-08 01:47:04 +0100 |
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committer | Rostislav Pehlivanov <atomnuker@gmail.com> | 2016-10-12 11:15:49 +0100 |
commit | 230178dfe25ebe27934062c9fa8e2a40e6ad2b0b (patch) | |
tree | 9815d504a8744bccf622d80ad2ed4de1f1b62284 /libavcodec/texturedspenc.c | |
parent | cfa3c2655ac2bafe7b76f1e68c8fe6ecee03f1a8 (diff) | |
download | ffmpeg-230178dfe25ebe27934062c9fa8e2a40e6ad2b0b.tar.gz |
aacenc: use the decoder's lcg PRNG
Using lfg was an overkill in this case where the random numbers
were only used for encoder descisions. Should increase result
uniformity between different FPUs and gives a slight speedup.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Diffstat (limited to 'libavcodec/texturedspenc.c')
0 files changed, 0 insertions, 0 deletions