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author | Reynaldo H. Verdejo Pinochet <reynaldo@opendot.cl> | 2009-11-04 19:29:29 +0000 |
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committer | Reynaldo H. Verdejo Pinochet <reynaldo@opendot.cl> | 2009-11-04 19:29:29 +0000 |
commit | 0c50f8e6ccda2ff0b265d36412fae103b276af2e (patch) | |
tree | b9f3d071e6c48f011ecc1ba3229b71ceeb60d95a /libavcodec/qcelpdec.c | |
parent | 223217746c5beaa6110ce9ade2a582fc10d3d630 (diff) | |
download | ffmpeg-0c50f8e6ccda2ff0b265d36412fae103b276af2e.tar.gz |
Implement ff_scale_vector_to_given_sum_of_squares()
to aid generic gain control routines. Changes
for qcelp are included. Patch Collin McQuillan.
Originally committed as revision 20450 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'libavcodec/qcelpdec.c')
-rw-r--r-- | libavcodec/qcelpdec.c | 39 |
1 files changed, 6 insertions, 33 deletions
diff --git a/libavcodec/qcelpdec.c b/libavcodec/qcelpdec.c index 0df30daf34..d655529c16 100644 --- a/libavcodec/qcelpdec.c +++ b/libavcodec/qcelpdec.c @@ -406,31 +406,6 @@ static void compute_svector(QCELPContext *q, const float *gain, } /** - * Compute the gain control - * - * @param v_in gain-controlled vector - * @param v_ref vector to control gain of - * - * @return gain control - * - * FIXME: If v_ref is a zero vector, it energy is zero - * and the behavior of the gain control is - * undefined in the specs. - * - * TIA/EIA/IS-733 2.4.8.3-2/3/4/5, 2.4.8.6 - */ -static float compute_gain_ctrl(const float *v_ref, const float *v_in, const int len) -{ - float scalefactor = ff_dot_productf(v_in, v_in, len); - - if(scalefactor) - scalefactor = sqrt(ff_dot_productf(v_ref, v_ref, len) / scalefactor); - else - av_log_missing_feature(NULL, "Zero energy for gain control", 1); - return scalefactor; -} - -/** * Apply generic gain control. * * @param v_out output vector @@ -442,15 +417,13 @@ static float compute_gain_ctrl(const float *v_ref, const float *v_in, const int static void apply_gain_ctrl(float *v_out, const float *v_ref, const float *v_in) { - int i, j, len; - float scalefactor; + int i; - for(i=0, j=0; i<4; i++) - { - scalefactor = compute_gain_ctrl(v_ref + j, v_in + j, 40); - for(len=j+40; j<len; j++) - v_out[j] = scalefactor * v_in[j]; - } + for (i = 0; i < 160; i += 40) + ff_scale_vector_to_given_sum_of_squares(v_out + i, v_in + i, + ff_dot_productf(v_ref + i, + v_ref + i, 40), + 40); } /** |