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author | Diego Biurrun <diego@biurrun.de> | 2014-02-03 10:09:45 -0800 |
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committer | Diego Biurrun <diego@biurrun.de> | 2014-07-07 12:28:45 -0700 |
commit | a9aee08d900f686e966c64afec5d88a7d9d130a3 (patch) | |
tree | 92335216bc97235507f805401693ed534a8f5fc9 /libavcodec/ppc/fdctdsp.c | |
parent | 1e9a93bfca2c2f43a07e01f2ef9fd5cbafe6c22d (diff) | |
download | ffmpeg-a9aee08d900f686e966c64afec5d88a7d9d130a3.tar.gz |
dsputil: Split off FDCT bits into their own context
Diffstat (limited to 'libavcodec/ppc/fdctdsp.c')
-rw-r--r-- | libavcodec/ppc/fdctdsp.c | 479 |
1 files changed, 479 insertions, 0 deletions
diff --git a/libavcodec/ppc/fdctdsp.c b/libavcodec/ppc/fdctdsp.c new file mode 100644 index 0000000000..d7b5b7ab7c --- /dev/null +++ b/libavcodec/ppc/fdctdsp.c @@ -0,0 +1,479 @@ +/* + * Copyright (C) 2003 James Klicman <james@klicman.org> + * + * This file is part of Libav. + * + * Libav is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * Libav is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with Libav; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "config.h" +#if HAVE_ALTIVEC_H +#include <altivec.h> +#endif + +#include "libavutil/attributes.h" +#include "libavutil/cpu.h" +#include "libavutil/ppc/cpu.h" +#include "libavcodec/fdctdsp.h" +#include "fdctdsp.h" + +#if HAVE_ALTIVEC + +#define vs16(v) ((vector signed short) (v)) +#define vs32(v) ((vector signed int) (v)) +#define vu8(v) ((vector unsigned char) (v)) +#define vu16(v) ((vector unsigned short) (v)) +#define vu32(v) ((vector unsigned int) (v)) + +#define C1 0.98078525066375732421875000 /* cos(1 * PI / 16) */ +#define C2 0.92387950420379638671875000 /* cos(2 * PI / 16) */ +#define C3 0.83146959543228149414062500 /* cos(3 * PI / 16) */ +#define C4 0.70710676908493041992187500 /* cos(4 * PI / 16) */ +#define C5 0.55557024478912353515625000 /* cos(5 * PI / 16) */ +#define C6 0.38268342614173889160156250 /* cos(6 * PI / 16) */ +#define C7 0.19509032368659973144531250 /* cos(7 * PI / 16) */ +#define SQRT_2 1.41421353816986083984375000 /* sqrt(2) */ + +#define W0 -(2 * C2) +#define W1 (2 * C6) +#define W2 (SQRT_2 * C6) +#define W3 (SQRT_2 * C3) +#define W4 (SQRT_2 * (-C1 + C3 + C5 - C7)) +#define W5 (SQRT_2 * (C1 + C3 - C5 + C7)) +#define W6 (SQRT_2 * (C1 + C3 + C5 - C7)) +#define W7 (SQRT_2 * (C1 + C3 - C5 - C7)) +#define W8 (SQRT_2 * (C7 - C3)) +#define W9 (SQRT_2 * (-C1 - C3)) +#define WA (SQRT_2 * (-C3 - C5)) +#define WB (SQRT_2 * (C5 - C3)) + +static vector float fdctconsts[3] = { + { W0, W1, W2, W3 }, + { W4, W5, W6, W7 }, + { W8, W9, WA, WB } +}; + +#define LD_W0 vec_splat(cnsts0, 0) +#define LD_W1 vec_splat(cnsts0, 1) +#define LD_W2 vec_splat(cnsts0, 2) +#define LD_W3 vec_splat(cnsts0, 3) +#define LD_W4 vec_splat(cnsts1, 0) +#define LD_W5 vec_splat(cnsts1, 1) +#define LD_W6 vec_splat(cnsts1, 2) +#define LD_W7 vec_splat(cnsts1, 3) +#define LD_W8 vec_splat(cnsts2, 0) +#define LD_W9 vec_splat(cnsts2, 1) +#define LD_WA vec_splat(cnsts2, 2) +#define LD_WB vec_splat(cnsts2, 3) + +#define FDCTROW(b0, b1, b2, b3, b4, b5, b6, b7) /* {{{ */ \ + x0 = vec_add(b0, b7); /* x0 = b0 + b7; */ \ + x7 = vec_sub(b0, b7); /* x7 = b0 - b7; */ \ + x1 = vec_add(b1, b6); /* x1 = b1 + b6; */ \ + x6 = vec_sub(b1, b6); /* x6 = b1 - b6; */ \ + x2 = vec_add(b2, b5); /* x2 = b2 + b5; */ \ + x5 = vec_sub(b2, b5); /* x5 = b2 - b5; */ \ + x3 = vec_add(b3, b4); /* x3 = b3 + b4; */ \ + x4 = vec_sub(b3, b4); /* x4 = b3 - b4; */ \ + \ + b7 = vec_add(x0, x3); /* b7 = x0 + x3; */ \ + b1 = vec_add(x1, x2); /* b1 = x1 + x2; */ \ + b0 = vec_add(b7, b1); /* b0 = b7 + b1; */ \ + b4 = vec_sub(b7, b1); /* b4 = b7 - b1; */ \ + \ + b2 = vec_sub(x0, x3); /* b2 = x0 - x3; */ \ + b6 = vec_sub(x1, x2); /* b6 = x1 - x2; */ \ + b5 = vec_add(b6, b2); /* b5 = b6 + b2; */ \ + cnst = LD_W2; \ + b5 = vec_madd(cnst, b5, mzero); /* b5 = b5 * W2; */ \ + cnst = LD_W1; \ + b2 = vec_madd(cnst, b2, b5); /* b2 = b5 + b2 * W1; */ \ + cnst = LD_W0; \ + b6 = vec_madd(cnst, b6, b5); /* b6 = b5 + b6 * W0; */ \ + \ + x0 = vec_add(x4, x7); /* x0 = x4 + x7; */ \ + x1 = vec_add(x5, x6); /* x1 = x5 + x6; */ \ + x2 = vec_add(x4, x6); /* x2 = x4 + x6; */ \ + x3 = vec_add(x5, x7); /* x3 = x5 + x7; */ \ + x8 = vec_add(x2, x3); /* x8 = x2 + x3; */ \ + cnst = LD_W3; \ + x8 = vec_madd(cnst, x8, mzero); /* x8 = x8 * W3; */ \ + \ + cnst = LD_W8; \ + x0 = vec_madd(cnst, x0, mzero); /* x0 *= W8; */ \ + cnst = LD_W9; \ + x1 = vec_madd(cnst, x1, mzero); /* x1 *= W9; */ \ + cnst = LD_WA; \ + x2 = vec_madd(cnst, x2, x8); /* x2 = x2 * WA + x8; */ \ + cnst = LD_WB; \ + x3 = vec_madd(cnst, x3, x8); /* x3 = x3 * WB + x8; */ \ + \ + cnst = LD_W4; \ + b7 = vec_madd(cnst, x4, x0); /* b7 = x4 * W4 + x0; */ \ + cnst = LD_W5; \ + b5 = vec_madd(cnst, x5, x1); /* b5 = x5 * W5 + x1; */ \ + cnst = LD_W6; \ + b3 = vec_madd(cnst, x6, x1); /* b3 = x6 * W6 + x1; */ \ + cnst = LD_W7; \ + b1 = vec_madd(cnst, x7, x0); /* b1 = x7 * W7 + x0; */ \ + \ + b7 = vec_add(b7, x2); /* b7 = b7 + x2; */ \ + b5 = vec_add(b5, x3); /* b5 = b5 + x3; */ \ + b3 = vec_add(b3, x2); /* b3 = b3 + x2; */ \ + b1 = vec_add(b1, x3) /* b1 = b1 + x3; */ \ + /* }}} */ + +#define FDCTCOL(b0, b1, b2, b3, b4, b5, b6, b7) /* {{{ */ \ + x0 = vec_add(b0, b7); /* x0 = b0 + b7; */ \ + x7 = vec_sub(b0, b7); /* x7 = b0 - b7; */ \ + x1 = vec_add(b1, b6); /* x1 = b1 + b6; */ \ + x6 = vec_sub(b1, b6); /* x6 = b1 - b6; */ \ + x2 = vec_add(b2, b5); /* x2 = b2 + b5; */ \ + x5 = vec_sub(b2, b5); /* x5 = b2 - b5; */ \ + x3 = vec_add(b3, b4); /* x3 = b3 + b4; */ \ + x4 = vec_sub(b3, b4); /* x4 = b3 - b4; */ \ + \ + b7 = vec_add(x0, x3); /* b7 = x0 + x3; */ \ + b1 = vec_add(x1, x2); /* b1 = x1 + x2; */ \ + b0 = vec_add(b7, b1); /* b0 = b7 + b1; */ \ + b4 = vec_sub(b7, b1); /* b4 = b7 - b1; */ \ + \ + b2 = vec_sub(x0, x3); /* b2 = x0 - x3; */ \ + b6 = vec_sub(x1, x2); /* b6 = x1 - x2; */ \ + b5 = vec_add(b6, b2); /* b5 = b6 + b2; */ \ + cnst = LD_W2; \ + b5 = vec_madd(cnst, b5, mzero); /* b5 = b5 * W2; */ \ + cnst = LD_W1; \ + b2 = vec_madd(cnst, b2, b5); /* b2 = b5 + b2 * W1; */ \ + cnst = LD_W0; \ + b6 = vec_madd(cnst, b6, b5); /* b6 = b5 + b6 * W0; */ \ + \ + x0 = vec_add(x4, x7); /* x0 = x4 + x7; */ \ + x1 = vec_add(x5, x6); /* x1 = x5 + x6; */ \ + x2 = vec_add(x4, x6); /* x2 = x4 + x6; */ \ + x3 = vec_add(x5, x7); /* x3 = x5 + x7; */ \ + x8 = vec_add(x2, x3); /* x8 = x2 + x3; */ \ + cnst = LD_W3; \ + x8 = vec_madd(cnst, x8, mzero); /* x8 = x8 * W3; */ \ + \ + cnst = LD_W8; \ + x0 = vec_madd(cnst, x0, mzero); /* x0 *= W8; */ \ + cnst = LD_W9; \ + x1 = vec_madd(cnst, x1, mzero); /* x1 *= W9; */ \ + cnst = LD_WA; \ + x2 = vec_madd(cnst, x2, x8); /* x2 = x2 * WA + x8; */ \ + cnst = LD_WB; \ + x3 = vec_madd(cnst, x3, x8); /* x3 = x3 * WB + x8; */ \ + \ + cnst = LD_W4; \ + b7 = vec_madd(cnst, x4, x0); /* b7 = x4 * W4 + x0; */ \ + cnst = LD_W5; \ + b5 = vec_madd(cnst, x5, x1); /* b5 = x5 * W5 + x1; */ \ + cnst = LD_W6; \ + b3 = vec_madd(cnst, x6, x1); /* b3 = x6 * W6 + x1; */ \ + cnst = LD_W7; \ + b1 = vec_madd(cnst, x7, x0); /* b1 = x7 * W7 + x0; */ \ + \ + b7 = vec_add(b7, x2); /* b7 += x2; */ \ + b5 = vec_add(b5, x3); /* b5 += x3; */ \ + b3 = vec_add(b3, x2); /* b3 += x2; */ \ + b1 = vec_add(b1, x3) /* b1 += x3; */ \ + /* }}} */ + +/* two dimensional discrete cosine transform */ +void ff_fdct_altivec(int16_t *block) +{ + vector signed short *bp; + vector float *cp = fdctconsts; + vector float b00, b10, b20, b30, b40, b50, b60, b70; + vector float b01, b11, b21, b31, b41, b51, b61, b71; + vector float mzero, cnst, cnsts0, cnsts1, cnsts2; + vector float x0, x1, x2, x3, x4, x5, x6, x7, x8; + + /* setup constants {{{ */ + /* mzero = -0.0 */ + mzero = ((vector float) vec_splat_u32(-1)); + mzero = ((vector float) vec_sl(vu32(mzero), vu32(mzero))); + cnsts0 = vec_ld(0, cp); + cp++; + cnsts1 = vec_ld(0, cp); + cp++; + cnsts2 = vec_ld(0, cp); + /* }}} */ + + /* 8x8 matrix transpose (vector short[8]) {{{ */ +#define MERGE_S16(hl, a, b) vec_merge ## hl(vs16(a), vs16(b)) + + bp = (vector signed short *) block; + b00 = ((vector float) vec_ld(0, bp)); + b40 = ((vector float) vec_ld(16 * 4, bp)); + b01 = ((vector float) MERGE_S16(h, b00, b40)); + b11 = ((vector float) MERGE_S16(l, b00, b40)); + bp++; + b10 = ((vector float) vec_ld(0, bp)); + b50 = ((vector float) vec_ld(16 * 4, bp)); + b21 = ((vector float) MERGE_S16(h, b10, b50)); + b31 = ((vector float) MERGE_S16(l, b10, b50)); + bp++; + b20 = ((vector float) vec_ld(0, bp)); + b60 = ((vector float) vec_ld(16 * 4, bp)); + b41 = ((vector float) MERGE_S16(h, b20, b60)); + b51 = ((vector float) MERGE_S16(l, b20, b60)); + bp++; + b30 = ((vector float) vec_ld(0, bp)); + b70 = ((vector float) vec_ld(16 * 4, bp)); + b61 = ((vector float) MERGE_S16(h, b30, b70)); + b71 = ((vector float) MERGE_S16(l, b30, b70)); + + x0 = ((vector float) MERGE_S16(h, b01, b41)); + x1 = ((vector float) MERGE_S16(l, b01, b41)); + x2 = ((vector float) MERGE_S16(h, b11, b51)); + x3 = ((vector float) MERGE_S16(l, b11, b51)); + x4 = ((vector float) MERGE_S16(h, b21, b61)); + x5 = ((vector float) MERGE_S16(l, b21, b61)); + x6 = ((vector float) MERGE_S16(h, b31, b71)); + x7 = ((vector float) MERGE_S16(l, b31, b71)); + + b00 = ((vector float) MERGE_S16(h, x0, x4)); + b10 = ((vector float) MERGE_S16(l, x0, x4)); + b20 = ((vector float) MERGE_S16(h, x1, x5)); + b30 = ((vector float) MERGE_S16(l, x1, x5)); + b40 = ((vector float) MERGE_S16(h, x2, x6)); + b50 = ((vector float) MERGE_S16(l, x2, x6)); + b60 = ((vector float) MERGE_S16(h, x3, x7)); + b70 = ((vector float) MERGE_S16(l, x3, x7)); + +#undef MERGE_S16 + /* }}} */ + + /* Some of the initial calculations can be done as vector short + * before conversion to vector float. The following code section + * takes advantage of this. */ + + /* fdct rows {{{ */ + x0 = ((vector float) vec_add(vs16(b00), vs16(b70))); + x7 = ((vector float) vec_sub(vs16(b00), vs16(b70))); + x1 = ((vector float) vec_add(vs16(b10), vs16(b60))); + x6 = ((vector float) vec_sub(vs16(b10), vs16(b60))); + x2 = ((vector float) vec_add(vs16(b20), vs16(b50))); + x5 = ((vector float) vec_sub(vs16(b20), vs16(b50))); + x3 = ((vector float) vec_add(vs16(b30), vs16(b40))); + x4 = ((vector float) vec_sub(vs16(b30), vs16(b40))); + + b70 = ((vector float) vec_add(vs16(x0), vs16(x3))); + b10 = ((vector float) vec_add(vs16(x1), vs16(x2))); + + b00 = ((vector float) vec_add(vs16(b70), vs16(b10))); + b40 = ((vector float) vec_sub(vs16(b70), vs16(b10))); + +#define CTF0(n) \ + b ## n ## 1 = ((vector float) vec_unpackl(vs16(b ## n ## 0))); \ + b ## n ## 0 = ((vector float) vec_unpackh(vs16(b ## n ## 0))); \ + b ## n ## 1 = vec_ctf(vs32(b ## n ## 1), 0); \ + b ## n ## 0 = vec_ctf(vs32(b ## n ## 0), 0) + + CTF0(0); + CTF0(4); + + b20 = ((vector float) vec_sub(vs16(x0), vs16(x3))); + b60 = ((vector float) vec_sub(vs16(x1), vs16(x2))); + + CTF0(2); + CTF0(6); + +#undef CTF0 + + x0 = vec_add(b60, b20); + x1 = vec_add(b61, b21); + + cnst = LD_W2; + x0 = vec_madd(cnst, x0, mzero); + x1 = vec_madd(cnst, x1, mzero); + cnst = LD_W1; + b20 = vec_madd(cnst, b20, x0); + b21 = vec_madd(cnst, b21, x1); + cnst = LD_W0; + b60 = vec_madd(cnst, b60, x0); + b61 = vec_madd(cnst, b61, x1); + +#define CTFX(x, b) \ + b ## 0 = ((vector float) vec_unpackh(vs16(x))); \ + b ## 1 = ((vector float) vec_unpackl(vs16(x))); \ + b ## 0 = vec_ctf(vs32(b ## 0), 0); \ + b ## 1 = vec_ctf(vs32(b ## 1), 0) + + CTFX(x4, b7); + CTFX(x5, b5); + CTFX(x6, b3); + CTFX(x7, b1); + +#undef CTFX + + x0 = vec_add(b70, b10); + x1 = vec_add(b50, b30); + x2 = vec_add(b70, b30); + x3 = vec_add(b50, b10); + x8 = vec_add(x2, x3); + cnst = LD_W3; + x8 = vec_madd(cnst, x8, mzero); + + cnst = LD_W8; + x0 = vec_madd(cnst, x0, mzero); + cnst = LD_W9; + x1 = vec_madd(cnst, x1, mzero); + cnst = LD_WA; + x2 = vec_madd(cnst, x2, x8); + cnst = LD_WB; + x3 = vec_madd(cnst, x3, x8); + + cnst = LD_W4; + b70 = vec_madd(cnst, b70, x0); + cnst = LD_W5; + b50 = vec_madd(cnst, b50, x1); + cnst = LD_W6; + b30 = vec_madd(cnst, b30, x1); + cnst = LD_W7; + b10 = vec_madd(cnst, b10, x0); + + b70 = vec_add(b70, x2); + b50 = vec_add(b50, x3); + b30 = vec_add(b30, x2); + b10 = vec_add(b10, x3); + + x0 = vec_add(b71, b11); + x1 = vec_add(b51, b31); + x2 = vec_add(b71, b31); + x3 = vec_add(b51, b11); + x8 = vec_add(x2, x3); + cnst = LD_W3; + x8 = vec_madd(cnst, x8, mzero); + + cnst = LD_W8; + x0 = vec_madd(cnst, x0, mzero); + cnst = LD_W9; + x1 = vec_madd(cnst, x1, mzero); + cnst = LD_WA; + x2 = vec_madd(cnst, x2, x8); + cnst = LD_WB; + x3 = vec_madd(cnst, x3, x8); + + cnst = LD_W4; + b71 = vec_madd(cnst, b71, x0); + cnst = LD_W5; + b51 = vec_madd(cnst, b51, x1); + cnst = LD_W6; + b31 = vec_madd(cnst, b31, x1); + cnst = LD_W7; + b11 = vec_madd(cnst, b11, x0); + + b71 = vec_add(b71, x2); + b51 = vec_add(b51, x3); + b31 = vec_add(b31, x2); + b11 = vec_add(b11, x3); + /* }}} */ + + /* 8x8 matrix transpose (vector float[8][2]) {{{ */ + x0 = vec_mergel(b00, b20); + x1 = vec_mergeh(b00, b20); + x2 = vec_mergel(b10, b30); + x3 = vec_mergeh(b10, b30); + + b00 = vec_mergeh(x1, x3); + b10 = vec_mergel(x1, x3); + b20 = vec_mergeh(x0, x2); + b30 = vec_mergel(x0, x2); + + x4 = vec_mergel(b41, b61); + x5 = vec_mergeh(b41, b61); + x6 = vec_mergel(b51, b71); + x7 = vec_mergeh(b51, b71); + + b41 = vec_mergeh(x5, x7); + b51 = vec_mergel(x5, x7); + b61 = vec_mergeh(x4, x6); + b71 = vec_mergel(x4, x6); + + x0 = vec_mergel(b01, b21); + x1 = vec_mergeh(b01, b21); + x2 = vec_mergel(b11, b31); + x3 = vec_mergeh(b11, b31); + + x4 = vec_mergel(b40, b60); + x5 = vec_mergeh(b40, b60); + x6 = vec_mergel(b50, b70); + x7 = vec_mergeh(b50, b70); + + b40 = vec_mergeh(x1, x3); + b50 = vec_mergel(x1, x3); + b60 = vec_mergeh(x0, x2); + b70 = vec_mergel(x0, x2); + + b01 = vec_mergeh(x5, x7); + b11 = vec_mergel(x5, x7); + b21 = vec_mergeh(x4, x6); + b31 = vec_mergel(x4, x6); + /* }}} */ + + FDCTCOL(b00, b10, b20, b30, b40, b50, b60, b70); + FDCTCOL(b01, b11, b21, b31, b41, b51, b61, b71); + + /* round, convert back to short {{{ */ +#define CTS(n) \ + b ## n ## 0 = vec_round(b ## n ## 0); \ + b ## n ## 1 = vec_round(b ## n ## 1); \ + b ## n ## 0 = ((vector float) vec_cts(b ## n ## 0, 0)); \ + b ## n ## 1 = ((vector float) vec_cts(b ## n ## 1, 0)); \ + b ## n ## 0 = ((vector float) vec_pack(vs32(b ## n ## 0), \ + vs32(b ## n ## 1))); \ + vec_st(vs16(b ## n ## 0), 0, bp) + + bp = (vector signed short *) block; + CTS(0); + bp++; + CTS(1); + bp++; + CTS(2); + bp++; + CTS(3); + bp++; + CTS(4); + bp++; + CTS(5); + bp++; + CTS(6); + bp++; + CTS(7); + +#undef CTS + /* }}} */ +} + +#endif /* HAVE_ALTIVEC */ + +av_cold void ff_fdctdsp_init_ppc(FDCTDSPContext *c, AVCodecContext *avctx, + unsigned high_bit_depth) +{ +#if HAVE_ALTIVEC + if (!PPC_ALTIVEC(av_get_cpu_flags())) + return; + + if (!high_bit_depth) { + if (avctx->dct_algo == FF_DCT_AUTO || + avctx->dct_algo == FF_DCT_ALTIVEC) { + c->fdct = ff_fdct_altivec; + } + } +#endif /* HAVE_ALTIVEC */ +} |