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authorKostya Shishkov <kostya.shishkov@gmail.com>2010-01-30 08:10:17 +0000
committerKostya Shishkov <kostya.shishkov@gmail.com>2010-01-30 08:10:17 +0000
commit1cf3168516cb4a3d6042f154653d46938f9d5168 (patch)
treef002bde2059d4c7a8766d08e7d7555a4dcefc326 /libavcodec/ivi_dsp.h
parentb0f36ee1cd5bd979044c5bb46009e576c83406d5 (diff)
downloadffmpeg-1cf3168516cb4a3d6042f154653d46938f9d5168.tar.gz
Indeo Video Interactive 4 and 5 common code and DSP functions.
Reviewed and corrected by myself because there were no other volunteers in the last weeks. Originally committed as revision 21531 to svn://svn.ffmpeg.org/ffmpeg/trunk
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+/*
+ * DSP functions for Indeo Video Interactive codecs (Indeo4 and Indeo5)
+ *
+ * Copyright (c) 2009 Maxim Poliakovski
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+/**
+ * @file libavcodec/ivi_dsp.h
+ * DSP functions (inverse transforms, motion compensations, wavelet recompostion)
+ * for Indeo Video Interactive codecs.
+ */
+
+#ifndef AVCODEC_IVI_DSP_H
+#define AVCODEC_IVI_DSP_H
+
+#include "avcodec.h"
+#include "ivi_common.h"
+
+/**
+ * 5/3 wavelet recomposition filter for Indeo5
+ *
+ * @param plane [in] pointer to the descriptor of the plane being processed
+ * @param dst [out] pointer to the destination buffer
+ * @param dst_pitch [in] pitch of the destination buffer
+ * @param num_bands [in] number of wavelet bands to be processed
+ */
+void ff_ivi_recompose53(const IVIPlaneDesc *plane, uint8_t *dst,
+ const int dst_pitch, const int num_bands);
+
+/**
+ * two-dimensional inverse slant 8x8 transform
+ *
+ * @param in [in] pointer to the vector of transform coefficients
+ * @param out [out] pointer to the output buffer (frame)
+ * @param pitch [in] pitch to move to the next y line
+ * @param flags [in] pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+void ff_ivi_inverse_slant_8x8(const int32_t *in, int16_t *out, uint32_t pitch,
+ const uint8_t *flags);
+
+/**
+ * two-dimensional inverse slant 4x4 transform
+ *
+ * @param in [in] pointer to the vector of transform coefficients
+ * @param out [out] pointer to the output buffer (frame)
+ * @param pitch [in] pitch to move to the next y line
+ * @param flags [in] pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+void ff_ivi_inverse_slant_4x4(const int32_t *in, int16_t *out, uint32_t pitch,
+ const uint8_t *flags);
+
+/**
+ * DC-only two-dimensional inverse slant transform.
+ * Performing the inverse slant transform in this case is equivalent to
+ * spreading (DC_coeff + 1)/2 over the whole block.
+ * It works much faster than performing the slant transform on a vector of zeroes.
+ *
+ * @param in [in] pointer to the dc coefficient
+ * @param out [out] pointer to the output buffer (frame)
+ * @param pitch [in] pitch to move to the next y line
+ * @param blk_size [in] transform block size
+ */
+void ff_ivi_dc_slant_2d(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
+
+/**
+ * inverse 1D row slant transform
+ *
+ * @param in [in] pointer to the vector of transform coefficients
+ * @param out [out] pointer to the output buffer (frame)
+ * @param pitch [in] pitch to move to the next y line
+ * @param flags [in] pointer to the array of column flags (unused here)
+ */
+void ff_ivi_row_slant8(const int32_t *in, int16_t *out, uint32_t pitch,
+ const uint8_t *flags);
+
+/**
+ * inverse 1D column slant transform
+ *
+ * @param in [in] pointer to the vector of transform coefficients
+ * @param out [out] pointer to the output buffer (frame)
+ * @param pitch [in] pitch to move to the next y line
+ * @param flags [in] pointer to the array of column flags:
+ * != 0 - non_empty column, 0 - empty one
+ * (this array must be filled by caller)
+ */
+void ff_ivi_col_slant8(const int32_t *in, int16_t *out, uint32_t pitch,
+ const uint8_t *flags);
+
+/**
+ * DC-only inverse row slant transform
+ */
+void ff_ivi_dc_row_slant(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
+
+/**
+ * DC-only inverse column slant transform
+ */
+void ff_ivi_dc_col_slant(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
+
+/**
+ * Copies the pixels into the frame buffer.
+ */
+void ff_ivi_put_pixels_8x8(const int32_t *in, int16_t *out, uint32_t pitch, const uint8_t *flags);
+
+/**
+ * Copies the DC coefficient into the first pixel of the block and
+ * zeroes all others.
+ */
+void ff_ivi_put_dc_pixel_8x8(const int32_t *in, int16_t *out, uint32_t pitch, int blk_size);
+
+/**
+ * 8x8 block motion compensation with adding delta
+ *
+ * @param buf [in,out] pointer to the block in the current frame buffer containing delta
+ * @param ref_buf [in] pointer to the corresponding block in the reference frame
+ * @param pitch [in] pitch for moving to the next y line
+ * @param mc_type [in] interpolation type
+ */
+void ff_ivi_mc_8x8_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
+
+/**
+ * 4x4 block motion compensation with adding delta
+ *
+ * @param buf [in,out] pointer to the block in the current frame buffer containing delta
+ * @param ref_buf [in] pointer to the corresponding block in the reference frame
+ * @param pitch [in] pitch for moving to the next y line
+ * @param mc_type [in] interpolation type
+ */
+void ff_ivi_mc_4x4_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
+
+/**
+ * motion compensation without adding delta
+ *
+ * @param buf [in,out] pointer to the block in the current frame receiving the result
+ * @param ref_buf [in] pointer to the corresponding block in the reference frame
+ * @param pitch [in] pitch for moving to the next y line
+ * @param mc_type [in] interpolation type
+ */
+void ff_ivi_mc_8x8_no_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
+
+/**
+ * 4x4 block motion compensation without adding delta
+ *
+ * @param buf [in,out] pointer to the block in the current frame receiving the result
+ * @param ref_buf [in] pointer to the corresponding block in the reference frame
+ * @param pitch [in] pitch for moving to the next y line
+ * @param mc_type [in] interpolation type
+ */
+void ff_ivi_mc_4x4_no_delta(int16_t *buf, const int16_t *ref_buf, uint32_t pitch, int mc_type);
+
+#endif /* AVCODEC_IVI_DSP_H */