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authorMarton Balint <cus@passwd.hu>2017-10-28 22:46:08 +0200
committerMarton Balint <cus@passwd.hu>2017-11-04 19:27:37 +0100
commit415038f2bd321a3b41564d4e0c6c17d7a096c397 (patch)
treefdc73386074b9ccb24701acbd42d3d43a4da766a /libavcodec/fft-internal.h
parent84d31e2475c41b0a69a11c4cba54755d034bb341 (diff)
downloadffmpeg-415038f2bd321a3b41564d4e0c6c17d7a096c397.tar.gz
ffplay: only use hardware accelerated SDL texture formats
Typically only a small subset of the SDL texture formats are supported directly by the SDL renderer drivers, the rest is software emulated. It's better if libswscale does the format conversion to a hardware-accelerated texture format instead of SDL. This should fix video render slowdowns with some texture formats after 3bd2228d05a05eab5f91ac00b01efac9cb07649b. Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'libavcodec/fft-internal.h')
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