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author | Marton Balint <cus@passwd.hu> | 2017-10-28 22:46:08 +0200 |
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committer | Marton Balint <cus@passwd.hu> | 2017-11-04 19:27:37 +0100 |
commit | 415038f2bd321a3b41564d4e0c6c17d7a096c397 (patch) | |
tree | fdc73386074b9ccb24701acbd42d3d43a4da766a /libavcodec/fft-internal.h | |
parent | 84d31e2475c41b0a69a11c4cba54755d034bb341 (diff) | |
download | ffmpeg-415038f2bd321a3b41564d4e0c6c17d7a096c397.tar.gz |
ffplay: only use hardware accelerated SDL texture formats
Typically only a small subset of the SDL texture formats are supported directly
by the SDL renderer drivers, the rest is software emulated. It's better if
libswscale does the format conversion to a hardware-accelerated texture format
instead of SDL.
This should fix video render slowdowns with some texture formats after
3bd2228d05a05eab5f91ac00b01efac9cb07649b.
Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'libavcodec/fft-internal.h')
0 files changed, 0 insertions, 0 deletions