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authorAnton Khirnov <anton@khirnov.net>2016-08-10 13:01:55 +0200
committerAnton Khirnov <anton@khirnov.net>2016-11-07 12:47:20 +0100
commitb115a35ea62b8f479b48d99a601f0e157517301e (patch)
treeea66f60d3ddbd9a90dc5d3d1340e7ebf2976ec51 /libavcodec/elsdec.h
parent10065d9324c2e35ce7040b6a2b9ebf6079bcbf42 (diff)
downloadffmpeg-b115a35ea62b8f479b48d99a601f0e157517301e.tar.gz
hwcontext_qsv: add support for the P8 format
When using GPU surfaces with QSV, one needs to supply a frame allocator, which will be invoked to pass surface pools to libmfx. For encoding, this allocator gets invoked not only for the pool of input frames, but also for a separate pool of (apparently) reconstructed frames and another pool of MFX_FOURCC_P8, which on Windows needs to return D3DFMT_P8 D3D surfaces. Those are probably used to store the encoded bitstream on the GPU. Signed-off-by: Maxym Dmytrychenko <maxym.dmytrychenko@intel.com>
Diffstat (limited to 'libavcodec/elsdec.h')
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