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author | Mike Melanson <mike@multimedia.cx> | 2003-10-03 05:43:03 +0000 |
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committer | Mike Melanson <mike@multimedia.cx> | 2003-10-03 05:43:03 +0000 |
commit | 4120a53a868cc99e66121c625981050deed50443 (patch) | |
tree | fa9b522869d8dea38b6349d37049b5207d36a4ce /doc | |
parent | a686caf03ddd29b32abd1af5c6f887bc09e6d71b (diff) | |
download | ffmpeg-4120a53a868cc99e66121c625981050deed50443.tar.gz |
implemented Id Quake II CIN support
Originally committed as revision 2339 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc')
-rw-r--r-- | doc/ffmpeg-doc.texi | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi index 5bfaa8f4c4..c5ace0be0b 100644 --- a/doc/ffmpeg-doc.texi +++ b/doc/ffmpeg-doc.texi @@ -633,6 +633,8 @@ library: @tab used in many Sega Saturn console games @item Westwood Studios VQA/AUD @tab @tab X @tab Multimedia formats used in Westwood Studios games +@item Id Cinematic (.cin) @tab @tab X +@tab Used in Quake II @end multitable @code{X} means that the encoding (resp. decoding) is supported. @@ -692,6 +694,8 @@ following image formats are supported: @item Cinepak @tab @tab X @item Microsoft RLE @tab @tab X @item Microsoft Video-1 @tab @tab X +@item Westwood VQA @tab @tab X +@item Id Cinematic Video @tab @tab X @tab used in Quake II @end multitable @code{X} means that the encoding (resp. decoding) is supported. |