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author | Vitor Sessak <vitor1001@gmail.com> | 2010-02-21 18:01:56 +0000 |
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committer | Vitor Sessak <vitor1001@gmail.com> | 2010-02-21 18:01:56 +0000 |
commit | 4fe3edaadf028b0a5b7debc5f556037b0ef9bdff (patch) | |
tree | fcef97aff377c16c4ba27f3f31ce6f7395dafaf3 /doc | |
parent | f1b267ddf7ca1b84abf7bdc97b736715d23fd89f (diff) | |
download | ffmpeg-4fe3edaadf028b0a5b7debc5f556037b0ef9bdff.tar.gz |
AMR-NB floating-point based decoder.
Code produced during SoC by Robert Swain and Colin McQuillan.
Originally committed as revision 21943 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc')
-rw-r--r-- | doc/general.texi | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/general.texi b/doc/general.texi index 036213559f..816630011e 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -549,8 +549,8 @@ following image formats are supported: @item ADPCM Westwood Studios IMA @tab @tab X @tab Used in Westwood Studios games like Command and Conquer. @item ADPCM Yamaha @tab X @tab X -@item AMR-NB @tab E @tab E - @tab supported through external library libopencore-amrnb +@item AMR-NB @tab X @tab E + @tab encoding supported through external library libopencore-amrnb @item AMR-WB @tab @tab E @tab decoding supported through external library libopencore-amrwb @item Apple lossless audio @tab X @tab X |