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authorMichael Niedermayer <michaelni@gmx.at>2008-09-14 02:38:47 +0000
committerMichael Niedermayer <michaelni@gmx.at>2008-09-14 02:38:47 +0000
commit38d174b37573cf8c2abfac19e1af67f9022d617c (patch)
treef65322c0bd300ced81a344190828fb8ea7b01466 /doc
parent70735a3f9e6fa983af93970e56eff649873cd730 (diff)
downloadffmpeg-38d174b37573cf8c2abfac19e1af67f9022d617c.tar.gz
The official guide to swscale for confused developers.
Originally committed as revision 15316 to svn://svn.ffmpeg.org/ffmpeg/trunk
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+ The official guide to swscale for confused developers.
+ ========================================================
+
+Current (simplified) Architecture:
+---------------------------------
+ Input
+ v
+ _______OR_________
+ / \
+ / \
+ special converter [Input to YUV converter]
+ | |
+ | (8bit YUV 4:4:4 / 4:2:2 / 4:2:0 / 4:0:0 )
+ | |
+ | v
+ | Horizontal scaler
+ | |
+ | (15bit YUV 4:4:4 / 4:2:2 / 4:2:0 / 4:1:1 / 4:0:0 )
+ | |
+ | v
+ | Vertical scaler and output converter
+ | |
+ v v
+ output
+
+
+Swscale has 2 scaler pathes, each side must be capable to handle
+slices, that is consecutive non overlapping rectangles of dimension
+(0,slice_top) - (picture_width, slice_bottom)
+
+special converter
+ This generally are unscaled converters of common
+ formats, like YUV 4:2:0/4:2:2 -> RGB15/16/24/32. Though it could also
+ in principle contain scalers optimized for specific common cases.
+
+Main path
+ The main path is used when no special converter can be used, the code
+ is designed as a destination line pull architecture. That is for each
+ output line the vertical scaler pulls lines from a ring buffer that
+ when the line is unavailable pulls it from the horizontal scaler and
+ input converter of the current slice.
+ When no more output can be generated as lines from a next slice would
+ be needed then all remaining lines in the current slice are converted
+ and horizontally scaled and put in the ring buffer.
+ [this is done for luma and chroma, each with possibly different numbers
+ of lines per picture]
+
+Input to YUV Converter
+ When the input to the main path is not planar 8bit per component yuv or
+ 8bit gray then it is converted to planar 8bit YUV, 2 sets of converters
+ exist for this currently one performing horizontal downscaling by 2
+ before the convertion and the other leaving the full chroma resolution
+ but being slightly slower. The scaler will try to preserve full chroma
+ here when the output uses it, its possible to force full chroma with
+ SWS_FULL_CHR_H_INP though even for cases where the scaler thinks its
+ useless.
+
+Horizontal scaler
+ There are several horizontal scalers, a special case worth mentioning is
+ the fast bilinear scaler that is made of runtime generated mmx2 code
+ using specially tuned pshufw instructions.
+ The remaining scalers are specially tuned for various filter lengths
+ they scale 8bit unsigned planar data to 16bit signed planar data.
+ Future >8bit per component inputs will need to add a new scaler here
+ that preserves the input precission.
+
+Vertical scaler and output converter
+ There is a large number of combined vertical scalers+output converters
+ Some are:
+ * unscaled output converters
+ * unscaled output converters that average 2 chroma lines
+ * bilinear converters (C, MMX and accurate MMX)
+ * arbitrary filter length converters (C, MMX and accurate MMX)
+ And
+ * Plain C 8bit 4:2:2 YUV -> RGB converters using LUTs
+ * Plain C 17bit 4:4:4 YUV -> RGB converters using multiplies
+ * MMX 11bit 4:2:2 YUV -> RGB converters
+ * Plain C 16bit Y -> 16bit gray
+ ...
+
+ RGB with less than 8bit per component uses dither to improve the
+ subjective quality and low frequency accuracy.
+
+
+Filter coefficients:
+--------------------
+There are several different scalers (bilinear, bicubic, lanczos, area, sinc, ...)
+Their coefficients are calculated in initFilter().
+Horinzontal filter coeffs have a 1.0 point at 1<<14, vertical ones at 1<<12.
+The 1.0 points have been choosen to maximize precission while leaving a
+little headroom for convolutional filters like sharpening filters and
+minimizing SIMD instructions needed to apply them.
+It would be trivial to use a different 1.0 point if some specific scaler
+would benefit from it.
+Also as already hinted at initFilter() accepts an optional convolutional
+filter as input that can be used for contrast, saturation, blur, sharpening
+shift, chroma vs. luma shift, ...
+