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author | Stefano Sabatini <stefasab@gmail.com> | 2011-06-26 19:47:18 +0200 |
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committer | Stefano Sabatini <stefasab@gmail.com> | 2011-12-04 21:18:37 +0100 |
commit | 2f8b6e909dd733d9b722a5266ca516a9a5ba67e9 (patch) | |
tree | 8917cd4fbd89b6da75469a6cc1d92fa4c3de6d63 /doc | |
parent | 6c26fe8b5ace06893ef53d4a44dbff49e011d67b (diff) | |
download | ffmpeg-2f8b6e909dd733d9b722a5266ca516a9a5ba67e9.tar.gz |
lavfi: add life source
Diffstat (limited to 'doc')
-rw-r--r-- | doc/filters.texi | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/doc/filters.texi b/doc/filters.texi index 6f569b0e2f..eb1a4df77a 100644 --- a/doc/filters.texi +++ b/doc/filters.texi @@ -2782,6 +2782,113 @@ Some examples follow: frei0r_src=200x200:10:partik0l=1234 [overlay]; [in][overlay] overlay @end example +@section life + +Generate a life pattern. + +This source is based on a generalization of John Conway's life game. + +The sourced input represents a life grid, each pixel represents a cell +which can be in one of two possible states, alive or dead. Every cell +interacts with its eight neighbours, which are the cells that are +horizontally, vertically, or diagonally adjacent. + +At each interaction the grid evolves according to the adopted rule, +which specifies the number of neighbor alive cells which will make a +cell stay alive or born. The @option{rule} option allows to specify +the rule to adopt. + +This source accepts a list of options in the form of +@var{key}=@var{value} pairs separated by ":". A description of the +accepted options follows. + +@table @option +@item filename, f +Set the file from which to read the initial grid state. In the file, +each non-whitespace character is considered an alive cell, and newline +is used to delimit the end of each row. + +If this option is not specified, the initial grid is generated +randomly. + +@item rate, r +Set the video rate, that is the number of frames generated per second. +Default is 25. + +@item random_fill_ratio, ratio +Set the random fill ratio for the initial random grid. It is a +floating point number value ranging from 0 to 1, defaults to 1/PHI. +It is ignored when a file is specified. + +@item random_seed, seed +Set the seed for filling the initial random grid, must be an integer +included between 0 and UINT32_MAX. If not specified, or if explicitly +set to -1, the filter will try to use a good random seed on a best +effort basis. + +@item rule +Set the life rule. + +A rule can be specified with a code of the kind "S@var{NS}/B@var{NB}", +where @var{NS} and @var{NB} are sequences of numbers in the range 0-8, +@var{NS} specifies the number of alive neighbor cells which make a +live cell stay alive, and @var{NB} the number of alive neighbor cells +which make a dead cell to become alive (i.e. to "born"). +"s" and "b" can be used in place of "S" and "B", respectively. + +Alternatively a rule can be specified by an 18-bits integer. The 9 +high order bits are used to encode the next cell state if it is alive +for each number of neighbor alive cells, the low order bits specify +the rule for "borning" new cells. Higher order bits encode for an +higher number of neighbor cells. +For example the number 6153 = @code{(12<<9)+9} specifies a stay alive +rule of 12 and a born rule of 9, which corresponds to "S23/B03". + +Default value is "S23/B3", which is the original Conway's game of life +rule, and will keep a cell alive if it has 2 or 3 neighbor alive +cells, and will born a new cell if there are three alive cells around +a dead cell. + +@item size, s +Set the size of the output video. + +If @option{filename} is specified, the size is set by default to the +same size of the input file. If @option{size} is set, it must contain +the size specified in the input file, and the initial grid defined in +that file is centered in the larger resulting area. + +If a filename is not specified, the size value defaults to "320x240" +(used for a randomly generated initial grid). + +@item stitch +If set to 1, stitch the left and right grid edges together, and the +top and bottom edges also. Defaults to 1. +@end table + +@subsection Examples + +@itemize +@item +Read a grid from @file{pattern}, and center it on a grid of size +300x300 pixels: +@example +life=f=pattern:s=300x300 +@end example + +@item +Generate a random grid of size 200x200, with a fill ratio of 2/3: +@example +life=ratio=2/3:s=200x200 +@end example + +@item +Specify a custom rule for evolving a randomly generated grid: +@example +life=rule=S14/B34 +@end example + +@end itemize + @section nullsrc, rgbtestsrc, testsrc The @code{nullsrc} source returns unprocessed video frames. It is |