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author | Mike Melanson <mike@multimedia.cx> | 2003-11-14 05:42:14 +0000 |
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committer | Mike Melanson <mike@multimedia.cx> | 2003-11-14 05:42:14 +0000 |
commit | 42cad81aea97b9785f63d3a52ec7f53d2abb3f45 (patch) | |
tree | f18d447d38cc63120b977d2bab382ef2aec5eb44 /doc | |
parent | ad0d17f1f812ac551c8831162eb0745f054a6f6c (diff) | |
download | ffmpeg-42cad81aea97b9785f63d3a52ec7f53d2abb3f45.tar.gz |
yep, FLI support
Originally committed as revision 2519 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc')
-rw-r--r-- | doc/ffmpeg-doc.texi | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi index 2532709d89..ee19541099 100644 --- a/doc/ffmpeg-doc.texi +++ b/doc/ffmpeg-doc.texi @@ -613,6 +613,7 @@ library: @item Raw MJPEG @tab X @tab X @item Raw MPEG video @tab X @tab X @item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X +@item Raw CRI ADX audio @tab X @tab X @item SUN AU format @tab X @tab X @item NUT @tab X @tab X @tab NUT Open Container Format @item Quicktime @tab X @tab X @@ -635,6 +636,8 @@ library: @tab Multimedia formats used in Westwood Studios games @item Id Cinematic (.cin) @tab @tab X @tab Used in Quake II +@item FLIC format @tab @tab X +@tab .fli/.flc files @end multitable @code{X} means that the encoding (resp. decoding) is supported. @@ -695,6 +698,7 @@ following image formats are supported: @item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games @item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files @item Interplay Video @tab @tab X @tab used in Interplay .MVE files +@item Apple Graphics @tab @tab X @tab fourcc: 'smc ' @item Apple Video @tab @tab X @tab fourcc: rpza @item Cinepak @tab @tab X @item Microsoft RLE @tab @tab X @@ -702,6 +706,7 @@ following image formats are supported: @item Westwood VQA @tab @tab X @item Id Cinematic Video @tab @tab X @tab used in Quake II @item Planar RGB @tab @tab X @tab fourcc: 8BPS +@item FLIC video @tab @tab X @end multitable @code{X} means that the encoding (resp. decoding) is supported. @@ -731,7 +736,10 @@ solutions. @item Duck DK4 IMA ADPCM @tab @tab X @tab used in some Sega Saturn console games @item Westwood Studios IMA ADPCM @tab @tab X -@tab used in Westwood Studios games likes Command and Conquer +@tab used in Westwood Studios games like Command and Conquer +@item CD-ROM XA ADPCM @tab @tab X +@item CRI ADX ADPCM @tab X @tab X +@tab used in Sega Dreamcast games @item RA144 @tab @tab X @tab Real 14400 bit/s codec @item RA288 @tab @tab X |