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authorNicolas George <nicolas.george@normalesup.org>2011-10-25 10:14:34 +0200
committerMichael Niedermayer <michaelni@gmx.at>2011-10-25 15:04:51 +0200
commitcf88cf17d0c6bd745f3e57e5e562ad2badf45dc1 (patch)
tree14324675d9584fc60dd894fd09d90612971e90e7 /doc/general.texi
parent02ac6a654457122d67b0c1e8abf04902147954c8 (diff)
downloadffmpeg-cf88cf17d0c6bd745f3e57e5e562ad2badf45dc1.tar.gz
Remove CELT / Opus confusion in labels, doc and comments.
The situation was not clear when support was added but it is now: CELT and Opus are really two different codecs. The current code supports CELT via libcelt, not Opus. Signed-off-by: Nicolas George <nicolas.george@normalesup.org> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Diffstat (limited to 'doc/general.texi')
-rw-r--r--doc/general.texi2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/general.texi b/doc/general.texi
index 3ba3c58f47..eb2545352c 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -619,7 +619,7 @@ following image formats are supported:
@item Atrac 3 @tab @tab X
@item Bink Audio @tab @tab X
@tab Used in Bink and Smacker files in many games.
-@item CELT (Opus) @tab @tab E
+@item CELT @tab @tab E
@tab decoding supported through external library libcelt
@item Delphine Software International CIN audio @tab @tab X
@tab Codec used in Delphine Software International games.