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author | Peter Ross <pross@xvid.org> | 2011-09-16 04:50:26 +0200 |
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committer | Michael Niedermayer <michaelni@gmx.at> | 2011-09-16 05:53:14 +0200 |
commit | 07a70caba7cb2fac69bf9541914d4bffce61d1ea (patch) | |
tree | f9346e947d2275a6e495252f6b9d216bf90c12dc /doc/general.texi | |
parent | ea8de109af46ae8e6751217977ae8f7becf94ba5 (diff) | |
download | ffmpeg-07a70caba7cb2fac69bf9541914d4bffce61d1ea.tar.gz |
Binary text decoder
Decoder and demuxer for various binary text formats.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Diffstat (limited to 'doc/general.texi')
-rw-r--r-- | doc/general.texi | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/general.texi b/doc/general.texi index 9346a873df..c89f6e800c 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -51,6 +51,7 @@ library: @tab Multimedia format used in games like Mad Dog McCree. @item 3GPP AMR @tab X @tab X @item Apple HTTP Live Streaming @tab @tab X +@item Artworx Data Format @tab @tab X @item ASF @tab X @tab X @item AVI @tab X @tab X @item AVISynth @tab @tab X @@ -60,6 +61,7 @@ library: @tab Audio and video format used in some games by Beam Software. @item Bethesda Softworks VID @tab @tab X @tab Used in some games from Bethesda Softworks. +@item Binary text @tab @tab C @item Bink @tab @tab X @tab Multimedia format used by many games. @item Bitmap Brothers JV @tab @tab X @@ -106,6 +108,7 @@ library: @item GXF @tab X @tab X @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers. +@item iCEDraw File @tab @tab X @item id Quake II CIN video @tab @tab X @item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games. @@ -267,6 +270,7 @@ library: @tab Microsoft video container used in Xbox games. @item xWMA @tab @tab X @tab Microsoft audio container used by XAudio 2. +@item eXtended BINary text (XBIN) @tab @tab X @item YUV4MPEG pipe @tab X @tab X @item Psygnosis YOP @tab @tab X @end multitable |