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author | Diego Biurrun <diego@biurrun.de> | 2008-07-10 16:31:11 +0000 |
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committer | Diego Biurrun <diego@biurrun.de> | 2008-07-10 16:31:11 +0000 |
commit | d698c5d3a7203e7874b95afa0df980bc171d5295 (patch) | |
tree | 1f7a4ec9cbbca1fbab064bbc8c698aabcd87c048 /doc/general.texi | |
parent | 1619f426b99b519dacd59e83aa0a4d7fd8534714 (diff) | |
download | ffmpeg-d698c5d3a7203e7874b95afa0df980bc171d5295.tar.gz |
cosmetics: Fix inconsistent indentation.
Originally committed as revision 14155 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc/general.texi')
-rw-r--r-- | doc/general.texi | 258 |
1 files changed, 129 insertions, 129 deletions
diff --git a/doc/general.texi b/doc/general.texi index f70545c375..292aa46afa 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -47,71 +47,71 @@ library: @item ASF @tab X @tab X @item AVI @tab X @tab X @item AVM2 (Flash 9) @tab X @tab X - @tab Only embedded audio is decoded. + @tab Only embedded audio is decoded. @item AVS @tab @tab X - @tab Multimedia format used by the Creature Shock game. + @tab Multimedia format used by the Creature Shock game. @item American Laser Games MM @tab @tab X - @tab Multimedia format used in games like Mad Dog McCree. + @tab Multimedia format used in games like Mad Dog McCree. @item BFI @tab @tab X - @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels. + @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels. @item Bethsoft VID @tab @tab X - @tab Used in some games from Bethesda Softworks. + @tab Used in some games from Bethesda Softworks. @item C93 @tab @tab X - @tab Used in the game Cyberia from Interplay. + @tab Used in the game Cyberia from Interplay. @item CIN @tab @tab X - @tab Multimedia format used by Delphine Software games. + @tab Multimedia format used by Delphine Software games. @item CRYO APC @tab @tab X - @tab Audio format used in some games by CRYO Interactive Entertainment. + @tab Audio format used in some games by CRYO Interactive Entertainment. @item Creative VOC @tab X @tab X - @tab Created for the Sound Blaster Pro. + @tab Created for the Sound Blaster Pro. @item DV @tab X @tab X @item DXA @tab @tab X - @tab This format is used in the non-Windows version of the Feeble Files - game and different game cutscenes repacked for use with ScummVM. + @tab This format is used in the non-Windows version of the Feeble Files + game and different game cutscenes repacked for use with ScummVM. @item Electronic Arts Multimedia @tab @tab X - @tab Used in various EA games; files have extensions like WVE and UV2. + @tab Used in various EA games; files have extensions like WVE and UV2. @item FLIC @tab @tab X - @tab .fli/.flc files + @tab .fli/.flc files @item FLV @tab X @tab X - @tab Macromedia Flash video files + @tab Macromedia Flash video files @item GXF @tab X @tab X - @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley + @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers. @item id Cinematic @tab @tab X - @tab Used in Quake II. + @tab Used in Quake II. @item id RoQ @tab X @tab X - @tab Used in Quake III, Jedi Knight 2, other computer games. + @tab Used in Quake III, Jedi Knight 2, other computer games. @item IFF @tab @tab X - @tab Interchange File Format + @tab Interchange File Format @item Interplay MVE @tab @tab X - @tab Format used in various Interplay computer games. + @tab Format used in various Interplay computer games. @item LMLM4 @tab @tab X - @tab Used by Linux Media Labs MPEG-4 PCI boards + @tab Used by Linux Media Labs MPEG-4 PCI boards @item MAXIS EA XA @tab @tab X - @tab Used in Sim City 3000; file extension .xa. + @tab Used in Sim City 3000; file extension .xa. @item MPEG audio @tab X @tab X @item MPEG-1 systems @tab X @tab X - @tab muxed audio and video + @tab muxed audio and video @item MPEG-2 PS @tab X @tab X - @tab also known as @code{VOB} file + @tab also known as @code{VOB} file @item MPEG-2 TS @tab @tab X - @tab also known as DVB Transport Stream + @tab also known as DVB Transport Stream @item MPEG-4 @tab X @tab X - @tab MPEG-4 is a variant of QuickTime. + @tab MPEG-4 is a variant of QuickTime. @item MSN TCP webcam @tab @tab X - @tab Used by MSN Messenger webcam streams. + @tab Used by MSN Messenger webcam streams. @item MXF @tab @tab X - @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry. + @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry. @item Matroska @tab X @tab X @item Monkey's Audio @tab @tab X @item MOV/QuickTime @tab X @tab X @item NUT @tab X @tab X - @tab NUT Open Container Format + @tab NUT Open Container Format @item Nullsoft Video @tab @tab X @item OMA @tab @tab X - @tab Audio format used in Sony Sonic Stage and Sony Vegas. + @tab Audio format used in Sony Sonic Stage and Sony Vegas. @item PVA @tab @tab X - @tab Used by TechnoTrend DVB PCI boards. + @tab Used by TechnoTrend DVB PCI boards. @item PlayStation STR @tab @tab X @item raw AC-3 @tab X @tab X @item raw CRI ADX audio @tab X @tab X @@ -121,28 +121,28 @@ library: @item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X @item raw Shorten audio @tab @tab X @item RL2 @tab @tab X - @tab Audio and video format used in some games by Entertainment Software Partners. + @tab Audio and video format used in some games by Entertainment Software Partners. @item RealMedia @tab X @tab X @item SEQ @tab @tab X - @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. + @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. @item SIFF @tab @tab X - @tab Audio and video format used in some games by Beam Software. + @tab Audio and video format used in some games by Beam Software. @item SUN AU format @tab X @tab X @item Sega FILM/CPK @tab @tab X - @tab Used in many Sega Saturn console games. + @tab Used in many Sega Saturn console games. @item Sierra Online @tab @tab X - @tab .sol files used in Sierra Online games. + @tab .sol files used in Sierra Online games. @item Sierra VMD @tab @tab X - @tab Used in Sierra CD-ROM games. + @tab Used in Sierra CD-ROM games. @item Smacker @tab @tab X - @tab Multimedia format used by many games. + @tab Multimedia format used by many games. @item THP @tab @tab X - @tab Used on the Nintendo GameCube. + @tab Used on the Nintendo GameCube. @item WAV @tab X @tab X @item WC3 Movie @tab @tab X - @tab Multimedia format used in Origin's Wing Commander III computer game. + @tab Multimedia format used in Origin's Wing Commander III computer game. @item Westwood Studios VQA/AUD @tab @tab X - @tab Multimedia formats used in Westwood Studios games. + @tab Multimedia formats used in Westwood Studios games. @end multitable @code{X} means that encoding (resp. decoding) is supported. @@ -176,90 +176,90 @@ following image formats are supported: @multitable @columnfractions .4 .1 .1 .4 @item Supported Codec @tab Encoding @tab Decoding @tab Comments @item 4X Video @tab @tab X - @tab Used in certain computer games. + @tab Used in certain computer games. @item American Laser Games Video @tab @tab X - @tab Used in games like Mad Dog McCree. + @tab Used in games like Mad Dog McCree. @item AMV @tab @tab X - @tab Used in Chinese MP3 players. + @tab Used in Chinese MP3 players. @item Apple Animation @tab X @tab X - @tab fourcc: 'rle ' + @tab fourcc: 'rle ' @item Apple Graphics @tab @tab X - @tab fourcc: 'smc ' + @tab fourcc: 'smc ' @item Apple MJPEG-B @tab @tab X @item Apple QuickDraw @tab @tab X - @tab fourcc: qdrw + @tab fourcc: qdrw @item Apple Video @tab @tab X - @tab fourcc: rpza + @tab fourcc: rpza @item Asus v1 @tab X @tab X - @tab fourcc: ASV1 + @tab fourcc: ASV1 @item Asus v2 @tab X @tab X - @tab fourcc: ASV2 + @tab fourcc: ASV2 @item ATI VCR1 @tab @tab X - @tab fourcc: VCR1 + @tab fourcc: VCR1 @item ATI VCR2 @tab @tab X - @tab fourcc: VCR2 + @tab fourcc: VCR2 @item Autodesk RLE @tab @tab X - @tab fourcc: AASC + @tab fourcc: AASC @item AVID DNxHD @tab X @tab X - @tab aka SMPTE VC3 + @tab aka SMPTE VC3 @item AVS video @tab @tab X - @tab Video encoding used by the Creature Shock game. + @tab Video encoding used by the Creature Shock game. @item Bethsoft VID @tab @tab X - @tab Used in some games from Bethesda Softworks. + @tab Used in some games from Bethesda Softworks. @item C93 video @tab @tab X - @tab Codec used in Cyberia game. + @tab Codec used in Cyberia game. @item CamStudio @tab @tab X - @tab fourcc: CSCD + @tab fourcc: CSCD @item Cin video @tab @tab X - @tab Codec used in Delphine Software games. + @tab Codec used in Delphine Software games. @item Cinepak @tab @tab X @item Cirrus Logic AccuPak @tab @tab X - @tab fourcc: CLJR + @tab fourcc: CLJR @item Creative YUV @tab @tab X - @tab fourcc: CYUV + @tab fourcc: CYUV @item Duck TrueMotion v1 @tab @tab X - @tab fourcc: DUCK + @tab fourcc: DUCK @item Duck TrueMotion v2 @tab @tab X - @tab fourcc: TM20 + @tab fourcc: TM20 @item DV @tab X @tab X @item DXA Video @tab @tab X - @tab Codec originally used in Feeble Files game. + @tab Codec originally used in Feeble Files game. @item Electronic Arts CMV @tab @tab X - @tab Used in NHL 95 game. + @tab Used in NHL 95 game. @item FFmpeg Video 1 @tab X @tab X - @tab experimental lossless codec (fourcc: FFV1) + @tab experimental lossless codec (fourcc: FFV1) @item Flash Screen Video @tab X @tab X - @tab fourcc: FSV1 + @tab fourcc: FSV1 @item FLIC video @tab @tab X @item FLV @tab X @tab X - @tab Sorenson H.263 used in Flash + @tab Sorenson H.263 used in Flash @item Fraps FPS1 @tab @tab X @item H.261 @tab X @tab X @item H.263(+) @tab X @tab X - @tab also known as RealVideo 1.0 + @tab also known as RealVideo 1.0 @item H.264 @tab @tab X @item HuffYUV @tab X @tab X @item IBM Ultimotion @tab @tab X - @tab fourcc: ULTI + @tab fourcc: ULTI @item id Cinematic video @tab @tab X - @tab Used in Quake II. + @tab Used in Quake II. @item id RoQ @tab X @tab X - @tab Used in Quake III, Jedi Knight 2, other computer games. + @tab Used in Quake III, Jedi Knight 2, other computer games. @item Intel Indeo 3 @tab @tab X @item Interplay Video @tab @tab X - @tab Used in Interplay .MVE files. + @tab Used in Interplay .MVE files. @item JPEG-LS @tab X @tab X - @tab fourcc: MJLS, lossless and near-lossless is supported. + @tab fourcc: MJLS, lossless and near-lossless is supported. @item KMVC @tab @tab X - @tab Codec used in Worms games. + @tab Codec used in Worms games. @item LOCO @tab @tab X @item lossless MJPEG @tab X @tab X @item Microsoft RLE @tab @tab X @item Microsoft Video-1 @tab @tab X @item Mimic @tab @tab X - @tab Used in MSN Messenger Webcam streams. + @tab Used in MSN Messenger Webcam streams. @item Miro VideoXL @tab @tab X - @tab fourcc: VIXL + @tab fourcc: VIXL @item MJPEG @tab X @tab X @item MPEG-1 @tab X @tab X @item MPEG-2 @tab X @tab X @@ -268,59 +268,59 @@ following image formats are supported: @item MSMPEG4 V2 @tab X @tab X @item MSMPEG4 V3 @tab X @tab X @item MSZH @tab @tab X - @tab Part of LCL + @tab Part of LCL @item On2 VP3 @tab @tab X - @tab still experimental + @tab still experimental @item On2 VP5 @tab @tab X - @tab fourcc: VP50 + @tab fourcc: VP50 @item On2 VP6 @tab @tab X - @tab fourcc: VP60,VP61,VP62 + @tab fourcc: VP60,VP61,VP62 @item planar RGB @tab @tab X - @tab fourcc: 8BPS + @tab fourcc: 8BPS @item QPEG @tab @tab X - @tab fourccs: QPEG, Q1.0, Q1.1 + @tab fourccs: QPEG, Q1.0, Q1.1 @item RealVideo 1.0 @tab X @tab X @item RealVideo 2.0 @tab X @tab X @item Renderware TXD @tab @tab X - @tab Texture dictionaries used by the Renderware Engine. + @tab Texture dictionaries used by the Renderware Engine. @item RTjpeg @tab @tab X - @tab Video encoding used in NuppelVideo files. + @tab Video encoding used in NuppelVideo files. @item Smacker video @tab @tab X - @tab Video encoding used in Smacker. + @tab Video encoding used in Smacker. @item Snow @tab X @tab X - @tab experimental wavelet codec (fourcc: SNOW) + @tab experimental wavelet codec (fourcc: SNOW) @item Sony PlayStation MDEC @tab @tab X @item Sorenson Video 1 @tab X @tab X - @tab fourcc: SVQ1 + @tab fourcc: SVQ1 @item Sorenson Video 3 @tab @tab X - @tab fourcc: SVQ3 + @tab fourcc: SVQ3 @item Sunplus MJPEG @tab @tab X - @tab fourcc: SP5X + @tab fourcc: SP5X @item TechSmith Camtasia @tab @tab X - @tab fourcc: TSCC + @tab fourcc: TSCC @item Theora @tab X @tab X - @tab still experimental + @tab still experimental @item THP @tab @tab X - @tab Used on the Nintendo GameCube. + @tab Used on the Nintendo GameCube. @item Tiertex Seq video @tab @tab X - @tab Codec used in DOS CD-ROM FlashBack game. + @tab Codec used in DOS CD-ROM FlashBack game. @item VC-1 @tab @tab X @item VMD Video @tab @tab X - @tab Used in Sierra VMD files. + @tab Used in Sierra VMD files. @item VMware Video @tab @tab X - @tab Codec used in videos captured by VMware. + @tab Codec used in videos captured by VMware. @item Westwood VQA @tab @tab X @item Winnov WNV1 @tab @tab X @item WMV7 @tab X @tab X @item WMV8 @tab X @tab X @item WMV9 @tab @tab X - @tab not completely working + @tab not completely working @item Xan/WC3 @tab @tab X - @tab Used in Wing Commander III .MVE files. + @tab Used in Wing Commander III .MVE files. @item ZLIB @tab X @tab X - @tab part of LCL, encoder experimental + @tab part of LCL, encoder experimental @item ZMBV @tab X @tab X - @tab Encoder works only in PAL8. + @tab Encoder works only in PAL8. @end multitable @code{X} means that encoding (resp. decoding) is supported. @@ -332,86 +332,86 @@ following image formats are supported: @item 4X IMA ADPCM @tab @tab X @item 8SVX audio @tab @tab X @item AAC @tab X @tab X - @tab Supported through the external library libfaac/libfaad. + @tab Supported through the external library libfaac/libfaad. @item AC-3 @tab IX @tab IX - @tab liba52 can be used alternatively for decoding. + @tab liba52 can be used alternatively for decoding. @item AMR-NB @tab X @tab X - @tab Supported through an external library. + @tab Supported through an external library. @item AMR-WB @tab X @tab X - @tab Supported through an external library. + @tab Supported through an external library. @item AMV IMA ADPCM @tab @tab X - @tab Used in AMV files + @tab Used in AMV files @item Apple lossless audio @tab @tab X - @tab QuickTime fourcc 'alac' + @tab QuickTime fourcc 'alac' @item Apple MACE 3 @tab @tab X @item Apple MACE 6 @tab @tab X @item ATRAC 3 @tab @tab X @item CD-ROM XA ADPCM @tab @tab X @item Cin audio @tab @tab X - @tab Codec used in Delphine Software International games. + @tab Codec used in Delphine Software International games. @item Creative ADPCM @tab @tab X - @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 + @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 @item CRI ADX ADPCM @tab X @tab X - @tab Used in Sega Dreamcast games. + @tab Used in Sega Dreamcast games. @item DSP Group TrueSpeech @tab @tab X @item DTS Coherent Audio @tab @tab X @item Duck DK3 IMA ADPCM @tab @tab X - @tab Used in some Sega Saturn console games. + @tab Used in some Sega Saturn console games. @item Duck DK4 IMA ADPCM @tab @tab X - @tab Used in some Sega Saturn console games. + @tab Used in some Sega Saturn console games. @item DV audio @tab @tab X @item Electronic Arts ADPCM @tab @tab X - @tab Used in various EA titles. + @tab Used in various EA titles. @item FFmpeg Sonic @tab X @tab X - @tab experimental lossy/lossless codec + @tab experimental lossy/lossless codec @item FLAC lossless audio @tab X @tab X @item G.726 ADPCM @tab X @tab X @item id RoQ DPCM @tab X @tab X - @tab Used in Quake III, Jedi Knight 2, other computer games. + @tab Used in Quake III, Jedi Knight 2, other computer games. @item Intel Music Coder @tab @tab X @item Interplay MVE DPCM @tab @tab X - @tab Used in various Interplay computer games. + @tab Used in various Interplay computer games. @item MAXIS EA ADPCM @tab @tab X - @tab Used in Sim City 3000. + @tab Used in Sim City 3000. @item Microsoft ADPCM @tab X @tab X @item MLP/TrueHD @tab @tab X - @tab Used in DVD-Audio and Blu-Ray discs. + @tab Used in DVD-Audio and Blu-Ray discs. @item Monkey's Audio @tab @tab X - @tab Only versions 3.97-3.99 are supported. + @tab Only versions 3.97-3.99 are supported. @item MPEG audio layer 1/3 @tab X @tab IX - @tab MP3 encoding is supported through the external library LAME. + @tab MP3 encoding is supported through the external library LAME. @item MPEG audio layer 2 @tab IX @tab IX @item MS IMA ADPCM @tab X @tab X @item Musepack @tab @tab X - @tab SV7 and SV8 are supported. + @tab SV7 and SV8 are supported. @item Nellymoser ASAO @tab @tab X @item Qdesign QDM2 @tab @tab X - @tab There are still some distortions. + @tab There are still some distortions. @item QT IMA ADPCM @tab X @tab X @item RA144 @tab @tab X - @tab Real 14400 bit/s codec + @tab Real 14400 bit/s codec @item RA288 @tab @tab X - @tab Real 28800 bit/s codec + @tab Real 28800 bit/s codec @item RADnet @tab X @tab IX - @tab real low bitrate AC-3 codec + @tab real low bitrate AC-3 codec @item Real COOK @tab @tab X - @tab All versions except 5.1 are supported. + @tab All versions except 5.1 are supported. @item Shorten @tab @tab X @item Sierra Online DPCM @tab @tab X - @tab Used in Sierra Online game audio files. + @tab Used in Sierra Online game audio files. @item Smacker audio @tab @tab X @item SMJPEG IMA ADPCM @tab @tab X - @tab Used in certain Loki game ports. + @tab Used in certain Loki game ports. @item THP ADPCM @tab @tab X - @tab Used on the Nintendo GameCube. + @tab Used on the Nintendo GameCube. @item True Audio (TTA) @tab @tab X @item Vorbis @tab X @tab X @item WavPack @tab @tab X @item Westwood Studios IMA ADPCM @tab @tab X - @tab Used in Westwood Studios games like Command and Conquer. + @tab Used in Westwood Studios games like Command and Conquer. @item WMA v1/v2 @tab X @tab X @item Xan DPCM @tab @tab X - @tab Used in Origin's Wing Commander IV AVI files. + @tab Used in Origin's Wing Commander IV AVI files. @end multitable @code{X} means that encoding (resp. decoding) is supported. |