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author | Diego Biurrun <diego@biurrun.de> | 2009-02-12 17:49:10 +0000 |
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committer | Diego Biurrun <diego@biurrun.de> | 2009-02-12 17:49:10 +0000 |
commit | 913c3e2ca81569b118ab59f09a42ed96727c7166 (patch) | |
tree | 2ea4a3b2ce2fe38c50ea1f48bd18ced98d6da05a /doc/general.texi | |
parent | 29ef9575abe3cad072c7300897fb03695870e867 (diff) | |
download | ffmpeg-913c3e2ca81569b118ab59f09a42ed96727c7166.tar.gz |
Use more descriptive format names, similar to the format long_names.
Originally committed as revision 17186 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc/general.texi')
-rw-r--r-- | doc/general.texi | 78 |
1 files changed, 41 insertions, 37 deletions
diff --git a/doc/general.texi b/doc/general.texi index 62b350ecf5..ec0e69ff3f 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -48,29 +48,31 @@ library: @tab Multimedia format used in games like Mad Dog McCree. @item ASF @tab X @tab X @item AVI @tab X @tab X -@item AVM2 (Flash 9) @tab X @tab X - @tab Only embedded audio is decoded. @item AVS @tab @tab X @tab Multimedia format used by the Creature Shock game. -@item Bethsoft VID @tab @tab X +@item Beam Software SIFF @tab @tab X + @tab Audio and video format used in some games by Beam Software. +@item Bethesda Softworks VID @tab @tab X @tab Used in some games from Bethesda Softworks. -@item BFI @tab @tab X - @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels. -@item C93 @tab @tab X +@item Brute Force & Ignorance @tab @tab X + @tab Used in the game Flash Traffic: City of Angels. +@item Interplay C93 @tab @tab X @tab Used in the game Cyberia from Interplay. -@item CIN @tab @tab X +@item Delphine Software International CIN @tab @tab X @tab Multimedia format used by Delphine Software games. -@item Creative VOC @tab X @tab X +@item Creative Voice @tab X @tab X @tab Created for the Sound Blaster Pro. @item CRYO APC @tab @tab X @tab Audio format used in some games by CRYO Interactive Entertainment. -@item DV @tab X @tab X +@item DV video @tab X @tab X @item DXA @tab @tab X @tab This format is used in the non-Windows version of the Feeble Files game and different game cutscenes repacked for use with ScummVM. @item Electronic Arts Multimedia @tab @tab X @tab Used in various EA games; files have extensions like WVE and UV2. -@item FLIC @tab @tab X +@item Flash 9 (AVM2) @tab X @tab X + @tab Only embedded audio is decoded. +@item FLI/FLC/FLX animation @tab @tab X @tab .fli/.flc files @item FLV @tab X @tab X @tab Macromedia Flash video files @@ -90,33 +92,31 @@ library: @item LMLM4 @tab @tab X @tab Used by Linux Media Labs MPEG-4 PCI boards @item Matroska @tab X @tab X -@item MAXIS EA XA @tab @tab X +@item MAXIS XA @tab @tab X @tab Used in Sim City 3000; file extension .xa. @item Monkey's Audio @tab @tab X @item Motion Pixels MVI @tab @tab X -@item MOV/QuickTime @tab X @tab X +@item MOV/QuickTime/MP4 @tab X @tab X + @tab 3GP, 3GP2, PSP, iPod variants supported @item MPEG audio @tab X @tab X -@item MPEG-1 systems @tab X @tab X - @tab muxed audio and video -@item MPEG-2 PS @tab X @tab X - @tab also known as @code{VOB} file -@item MPEG-2 TS @tab @tab X +@item MPEG-1 System @tab X @tab X + @tab muxed audio and video, VCD format supported +@item MPEG-PS (program stream) @tab X @tab X + @tab also known as @code{VOB} file, SVCD and DVD format supported +@item MPEG-TS (transport stream) @tab X @tab X @tab also known as DVB Transport Stream @item MPEG-4 @tab X @tab X @tab MPEG-4 is a variant of QuickTime. @item MSN TCP webcam @tab @tab X @tab Used by MSN Messenger webcam streams. -@item MXF @tab X @tab X - @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry. -@item NC @tab @tab X - @tab NC (AVIP NC4600) cameras streams. -@item Nullsoft Video @tab @tab X +@item Material eXchange Format (MXF) @tab X @tab X + @tab SMPTE 377M, used by D-Cinema, broadcast industry. +@item NC camera feed @tab @tab X + @tab NC (AVIP NC4600) camera streams +@item Nullsoft Streaming Video @tab @tab X @item NUT @tab X @tab X @tab NUT Open Container Format -@item OMA @tab @tab X - @tab Audio format used in Sony Sonic Stage and Sony Vegas. -@item PlayStation STR @tab @tab X -@item PVA @tab @tab X +@item TechnoTrend PVA @tab @tab X @tab Used by TechnoTrend DVB PCI boards. @item raw AC-3 @tab X @tab X @item raw CRI ADX audio @tab X @tab X @@ -125,31 +125,35 @@ library: @item raw MPEG-4 video @tab X @tab X @item raw PCM 8/16/32 bits, 32/64-bit floating point, mu-law/A-law @tab X @tab X @item raw Shorten audio @tab @tab X -@item R3D REDCODE @tab @tab X +@item REDCODE R3D @tab @tab X @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. @item RealMedia @tab X @tab X +@item Renderware TeXture Dictionary @tab @tab X @item RL2 @tab @tab X @tab Audio and video format used in some games by Entertainment Software Partners. @item Sega FILM/CPK @tab @tab X @tab Used in many Sega Saturn console games. -@item SEQ @tab @tab X - @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. -@item Sierra Online @tab @tab X +@item Sierra SOL @tab @tab X @tab .sol files used in Sierra Online games. @item Sierra VMD @tab @tab X @tab Used in Sierra CD-ROM games. -@item SIFF @tab @tab X - @tab Audio and video format used in some games by Beam Software. @item Smacker @tab @tab X @tab Multimedia format used by many games. +@item Sony OpenMG (OMA) @tab @tab X + @tab Audio format used in Sony Sonic Stage and Sony Vegas. +@item Sony PlayStation STR @tab @tab X @item SUN AU format @tab X @tab X @item THP @tab @tab X @tab Used on the Nintendo GameCube. +@item Tiertex Limited SEQ @tab @tab X + @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. @item WAV @tab X @tab X -@item WC3 Movie @tab @tab X +@item Wing Commander III movie @tab @tab X @tab Multimedia format used in Origin's Wing Commander III computer game. -@item Westwood Studios VQA/AUD @tab @tab X - @tab Multimedia formats used in Westwood Studios games. +@item Westwood Studios audio @tab @tab X + @tab Multimedia format used in Westwood Studios games. +@item Westwood Studios VQA @tab @tab X + @tab Multimedia format used in Westwood Studios games. @end multitable @code{X} means that encoding (resp. decoding) is supported. @@ -187,7 +191,7 @@ following image formats are supported: @item Name @tab Encoding @tab Decoding @tab Comments @item 4X Video @tab @tab X @tab Used in certain computer games. -@item American Laser Games Video @tab @tab X +@item American Laser Games MM @tab @tab X @tab Used in games like Mad Dog McCree. @item AMV @tab @tab X @tab Used in Chinese MP3 players. @@ -458,7 +462,7 @@ performance on systems without hardware floating point support). @multitable @columnfractions .4 .1 .1 .1 .1 .1 @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding -@item ASS/SSA @tab X @tab X +@item SSA/ASS @tab X @tab X @item DVB @tab X @tab X @tab X @tab X @item DVD @tab X @tab X @tab X @tab X @item XSUB @tab @tab @tab @tab X |