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author | Mike Melanson <mike@multimedia.cx> | 2003-09-02 04:47:34 +0000 |
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committer | Mike Melanson <mike@multimedia.cx> | 2003-09-02 04:47:34 +0000 |
commit | 4d3b1f8da7470593e1450a8822eb1266e26a71d3 (patch) | |
tree | 1e14d52cbcbcb331c20ca41751006af491c70feb /doc/ffmpeg-doc.texi | |
parent | 3ef8be2bfc89672060a2a2f2b8926b3decb08172 (diff) | |
download | ffmpeg-4d3b1f8da7470593e1450a8822eb1266e26a71d3.tar.gz |
doc update
Originally committed as revision 2196 to svn://svn.ffmpeg.org/ffmpeg/trunk
Diffstat (limited to 'doc/ffmpeg-doc.texi')
-rw-r--r-- | doc/ffmpeg-doc.texi | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/doc/ffmpeg-doc.texi b/doc/ffmpeg-doc.texi index 58b2a69c4b..ba968578a0 100644 --- a/doc/ffmpeg-doc.texi +++ b/doc/ffmpeg-doc.texi @@ -621,6 +621,11 @@ library: @item DV @tab @tab X @item 4xm @tab @tab X @tab 4X Technologies format, used in some games +@item Playstation STR @tab @tab X +@item Id RoQ @tab @tab X +@tab used in Quake III, Jedi Knight 2, other computer games +@item Interplay MVE @tab @tab X +@tab format used in various Interplay computer games @end multitable @code{X} means that the encoding (resp. decoding) is supported. @@ -660,6 +665,7 @@ following image formats are supported: @item DV @tab @tab X @item Huff YUV @tab X @tab X @item Asus v1 @tab X @tab X @tab fourcc: ASV1 +@item Asus v2 @tab X @tab X @tab fourcc: ASV2 @item Creative YUV @tab @tab X @tab fourcc: CYUV @item H.264 @tab @tab X @item Sorenson Video 1 @tab @tab X @tab fourcc: SVQ1 @@ -667,6 +673,11 @@ following image formats are supported: @item On2 VP3 @tab @tab X @tab still experimental @item Intel Indeo 3 @tab @tab X @tab only works on i386 right now @item FLV @tab X @tab X @tab Flash H263 variant +@item ATI VCR1 @tab @tab X @tab fourcc: VCR1 +@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR +@item 4X Video @tab @tab X @tab used in certain computer games +@item Sony Playstation MDEC @tab @tab X +@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games @end multitable @code{X} means that the encoding (resp. decoding) is supported. @@ -688,7 +699,9 @@ solutions. @tab supported through the external library libvorbis @item WMA V1/V2 @tab @tab X @item Microsoft ADPCM @tab X @tab X -@item IMA ADPCM @tab X @tab X +@item MS IMA ADPCM @tab X @tab X +@item QT IMA ADPCM @tab @tab X +@item 4X IMA ADPCM @tab @tab X @item RA144 @tab @tab X @tab Real 14400 bit/s codec @item RA288 @tab @tab X @@ -696,6 +709,10 @@ solutions. @item AMR-NB @tab X @tab X @tab supported through an external library @item DV audio @tab @tab X +@item Id RoQ DPCM @tab @tab X +@tab used in Quake III, Jedi Knight 2, other computer games +@item Interplay MVE DPCM @tab @tab X +@tab used in various Interplay computer games @end multitable @code{X} means that the encoding (resp. decoding) is supported. |