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authorMartin Storsjö <martin@martin.st>2017-07-04 20:03:00 +0300
committerwm4 <nfxjfg@googlemail.com>2017-08-10 11:58:25 +0200
commit9042402ec78ad050eb7ad129610450ef90371df4 (patch)
tree7497236ff765a77c692dca0f98d7d63edf43cebe /doc/build_system.txt
parentc100330a8ff4deef2a4994a9e55d387a00ea3cff (diff)
downloadffmpeg-9042402ec78ad050eb7ad129610450ef90371df4.tar.gz
d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
If using the winstore compat library, a fallback LoadLibrary function does exist, that only calls LoadPackagedLibrary though (which doesn't work for dynamically loading d3d11 DLLs). Therefore explicitly check the targeted API family instead. Make this check a reusable HAVE_* component which other parts of the libraries can check when necessary as well. Signed-off-by: Martin Storsjö <martin@martin.st> Merged from Libav commit 4d330da006fe48178.
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