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author | Steve Lhomme <robux4@gmail.com> | 2015-07-26 13:35:47 +0200 |
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committer | Michael Niedermayer <michael@niedermayer.cc> | 2015-07-26 22:02:20 +0200 |
commit | c5327df838396e7c43a56bdd141c0f01ba3edc94 (patch) | |
tree | 048f11660a1dbd07c4f12e55968a25d834084848 /doc/authors.texi | |
parent | f21fcf60eca9f9fde80095eea11b0d54b116d683 (diff) | |
download | ffmpeg-c5327df838396e7c43a56bdd141c0f01ba3edc94.tar.gz |
force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to use DVXA
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Diffstat (limited to 'doc/authors.texi')
0 files changed, 0 insertions, 0 deletions