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authorTimo Rothenpieler <timo@rothenpieler.org>2020-10-31 20:22:33 +0100
committerTimo Rothenpieler <timo@rothenpieler.org>2020-11-03 19:58:13 +0100
commitf1d0f83712470c0fef13b8215cccbdb77ba7f3bf (patch)
treefd943ac7c7227ce12c13ede5ce7cad8220078058 /compat/cuda
parentd5763edab21b08cd1388a2f41885d11d61653917 (diff)
downloadffmpeg-f1d0f83712470c0fef13b8215cccbdb77ba7f3bf.tar.gz
avfilter/scale_cuda: add bicubic interpolation
Diffstat (limited to 'compat/cuda')
-rw-r--r--compat/cuda/cuda_runtime.h68
1 files changed, 61 insertions, 7 deletions
diff --git a/compat/cuda/cuda_runtime.h b/compat/cuda/cuda_runtime.h
index 92c55ad859..353efcf5f9 100644
--- a/compat/cuda/cuda_runtime.h
+++ b/compat/cuda/cuda_runtime.h
@@ -49,18 +49,23 @@ typedef struct __device_builtin__ __align__(4) ushort2
unsigned short x, y;
} ushort2;
-typedef struct __device_builtin__ uint3
+typedef struct __device_builtin__ __align__(8) float2
{
- unsigned int x, y, z;
-} uint3;
-
-typedef struct uint3 dim3;
+ float x, y;
+} float2;
typedef struct __device_builtin__ __align__(8) int2
{
int x, y;
} int2;
+typedef struct __device_builtin__ uint3
+{
+ unsigned int x, y, z;
+} uint3;
+
+typedef struct uint3 dim3;
+
typedef struct __device_builtin__ __align__(4) uchar4
{
unsigned char x, y, z, w;
@@ -76,6 +81,11 @@ typedef struct __device_builtin__ __align__(16) int4
int x, y, z, w;
} int4;
+typedef struct __device_builtin__ __align__(16) float4
+{
+ float x, y, z, w;
+} float4;
+
// Accessors for special registers
#define GETCOMP(reg, comp) \
asm("mov.u32 %0, %%" #reg "." #comp ";" : "=r"(tmp)); \
@@ -100,24 +110,31 @@ GET(getThreadIdx, tid)
#define threadIdx (getThreadIdx())
// Basic initializers (simple macros rather than inline functions)
+#define make_int2(a, b) ((int2){.x = a, .y = b})
#define make_uchar2(a, b) ((uchar2){.x = a, .y = b})
#define make_ushort2(a, b) ((ushort2){.x = a, .y = b})
+#define make_float2(a, b) ((float2){.x = a, .y = b})
+#define make_int4(a, b, c, d) ((int4){.x = a, .y = b, .z = c, .w = d})
#define make_uchar4(a, b, c, d) ((uchar4){.x = a, .y = b, .z = c, .w = d})
#define make_ushort4(a, b, c, d) ((ushort4){.x = a, .y = b, .z = c, .w = d})
+#define make_float4(a, b, c, d) ((float4){.x = a, .y = b, .z = c, .w = d})
// Conversions from the tex instruction's 4-register output to various types
#define TEX2D(type, ret) static inline __device__ void conv(type* out, unsigned a, unsigned b, unsigned c, unsigned d) {*out = (ret);}
TEX2D(unsigned char, a & 0xFF)
TEX2D(unsigned short, a & 0xFFFF)
+TEX2D(float, a)
TEX2D(uchar2, make_uchar2(a & 0xFF, b & 0xFF))
TEX2D(ushort2, make_ushort2(a & 0xFFFF, b & 0xFFFF))
+TEX2D(float2, make_float2(a, b))
TEX2D(uchar4, make_uchar4(a & 0xFF, b & 0xFF, c & 0xFF, d & 0xFF))
TEX2D(ushort4, make_ushort4(a & 0xFFFF, b & 0xFFFF, c & 0xFFFF, d & 0xFFFF))
+TEX2D(float4, make_float4(a, b, c, d))
// Template calling tex instruction and converting the output to the selected type
-template <class T>
-static inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y)
+template<typename T>
+inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y)
{
T ret;
unsigned ret1, ret2, ret3, ret4;
@@ -128,4 +145,41 @@ static inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y
return ret;
}
+template<>
+inline __device__ float4 tex2D<float4>(cudaTextureObject_t texObject, float x, float y)
+{
+ float4 ret;
+ asm("tex.2d.v4.f32.f32 {%0, %1, %2, %3}, [%4, {%5, %6}];" :
+ "=r"(ret.x), "=r"(ret.y), "=r"(ret.z), "=r"(ret.w) :
+ "l"(texObject), "f"(x), "f"(y));
+ return ret;
+}
+
+template<>
+inline __device__ float tex2D<float>(cudaTextureObject_t texObject, float x, float y)
+{
+ return tex2D<float4>(texObject, x, y).x;
+}
+
+template<>
+inline __device__ float2 tex2D<float2>(cudaTextureObject_t texObject, float x, float y)
+{
+ float4 ret = tex2D<float4>(texObject, x, y);
+ return make_float2(ret.x, ret.y);
+}
+
+// Math helper functions
+static inline __device__ float floorf(float a) { return __builtin_floorf(a); }
+static inline __device__ float floor(float a) { return __builtin_floorf(a); }
+static inline __device__ double floor(double a) { return __builtin_floor(a); }
+static inline __device__ float ceilf(float a) { return __builtin_ceilf(a); }
+static inline __device__ float ceil(float a) { return __builtin_ceilf(a); }
+static inline __device__ double ceil(double a) { return __builtin_ceil(a); }
+static inline __device__ float truncf(float a) { return __builtin_truncf(a); }
+static inline __device__ float trunc(float a) { return __builtin_truncf(a); }
+static inline __device__ double trunc(double a) { return __builtin_trunc(a); }
+static inline __device__ float fabsf(float a) { return __builtin_fabsf(a); }
+static inline __device__ float fabs(float a) { return __builtin_fabsf(a); }
+static inline __device__ double fabs(double a) { return __builtin_fabs(a); }
+
#endif /* COMPAT_CUDA_CUDA_RUNTIME_H */