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author | wm4 <nfxjfg@googlemail.com> | 2017-06-22 14:52:55 +0200 |
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committer | Luca Barbato <lu_zero@gentoo.org> | 2017-06-27 00:23:12 +0200 |
commit | 98d73e4174333b37d961b79e1182be5a02156c02 (patch) | |
tree | 1e12a26ad7a3cad1670f4f5aea61e31679632b46 /COPYING.LGPLv3 | |
parent | 086321c612185469ebb85a1887527c8915b488b7 (diff) | |
download | ffmpeg-98d73e4174333b37d961b79e1182be5a02156c02.tar.gz |
hwcontext_d3d11va: allocate staging texture lazily
Makes dealing with formats that can not be used for staging textures
easier (DXGI_FORMAT_420_OPAQUE). It also saves memory if the staging
texture is never needed, so this is a good thing.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
Diffstat (limited to 'COPYING.LGPLv3')
0 files changed, 0 insertions, 0 deletions