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authorwm4 <nfxjfg@googlemail.com>2018-01-16 13:23:55 +0100
committerwm4 <nfxjfg@googlemail.com>2018-01-16 17:40:24 +0100
commit27b9f82e2c5dca3ad642ed13c2360032a17687ec (patch)
treee6004497e7d55923fc2c69503c2f735db57b55fc /COPYING.LGPLv2.1
parent631c56a8e46dea41585f3e7b3ef9c52b49faa385 (diff)
downloadffmpeg-27b9f82e2c5dca3ad642ed13c2360032a17687ec.tar.gz
hwcontext_d3d11va: implement av_hwdevice_get_hwframe_constraints()
D3D11 has rather fine grained per format capabilities for different uses that can be queried at runtime. Since we don't know what the user wants to do with the formats when av_hwdevice_get_hwframe_constraints() is called, we simply return all formats that have the most basic support.
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