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authorRonald S. Bultje <rsbultje@gmail.com>2013-01-15 08:38:54 -0800
committerLuca Barbato <lu_zero@gentoo.org>2013-01-15 22:20:10 +0100
commit9d60f608af34a3ac9716c8ef210be23498e3bfba (patch)
tree275c0f3ac3d5a6786c06c4c7d2d8994ab8aabeba
parent6a4803a6a9ab892c33c38086bf86b5bf27bb9a25 (diff)
downloadffmpeg-9d60f608af34a3ac9716c8ef210be23498e3bfba.tar.gz
h264: add 3 pixels below for subpixel filter wait position
If the motion vector is at a subpixel position, we need 3 pixels below the motion vector's wholepel position available, not 2, since the MC filter is a sixtap filter for the hpel position, and then a bilin filter for the qpel position. This patch fixes highly irreproducible (0.1%) fate failures in frame 2 and 4 of h264-conformance-cama2_vtc_b (e.g. first P-frame, first field, last line of MB x=40,y=2 and second field and last lines of MBs x=39-40, y=3). These used pre-loopfilter instead of post-loopfilter data because the await_progress() waited for one line too little in that field, and the motion vector of these particular MBs happened to align exactly to a position where that demonstrates the bug. CC: libav-stable@libav.org (cherry picked from commit fb845ffdd335a1efd6dfd43e8adeb530397b348e) Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
-rw-r--r--libavcodec/h264.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/libavcodec/h264.c b/libavcodec/h264.c
index ebf8d0b2ea..848d6a2d31 100644
--- a/libavcodec/h264.c
+++ b/libavcodec/h264.c
@@ -290,10 +290,11 @@ static inline int get_lowest_part_list_y(H264Context *h, Picture *pic, int n,
int height, int y_offset, int list)
{
int raw_my = h->mv_cache[list][scan8[n]][1];
- int filter_height = (raw_my & 3) ? 2 : 0;
+ int filter_height_up = (raw_my & 3) ? 2 : 0;
+ int filter_height_down = (raw_my & 3) ? 3 : 0;
int full_my = (raw_my >> 2) + y_offset;
- int top = full_my - filter_height;
- int bottom = full_my + filter_height + height;
+ int top = full_my - filter_height_up;
+ int bottom = full_my + filter_height_down + height;
return FFMAX(abs(top), bottom);
}