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author | Reimar Döffinger <Reimar.Doeffinger@gmx.de> | 2016-03-01 22:53:18 +0100 |
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committer | Rostislav Pehlivanov <atomnuker@gmail.com> | 2016-03-28 16:56:11 +0100 |
commit | 1cbe4ff2acdd1f166ac7ac912c1b00da9fbf0dd1 (patch) | |
tree | de51b67ddad83e2b36f162155d24c3be7dcee0d7 | |
parent | 7c2576e15d3265ff8205923049fc371a3d229d06 (diff) | |
download | ffmpeg-1cbe4ff2acdd1f166ac7ac912c1b00da9fbf0dd1.tar.gz |
aacenc: avoid double in quantize_bands.
I cannot see any point whatsoever to use
double here instead of float, the results
are likely identical in all cases..
Using float allows for much more
efficient use of SIMD.
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
(cherry picked from commit 0a04c2885f02f7db6b410b6d43d120e5eb48dc18)
-rw-r--r-- | libavcodec/aacenc_utils.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/libavcodec/aacenc_utils.h b/libavcodec/aacenc_utils.h index c2a2c2ec68..b9bd6bf449 100644 --- a/libavcodec/aacenc_utils.h +++ b/libavcodec/aacenc_utils.h @@ -66,10 +66,9 @@ static inline void quantize_bands(int *out, const float *in, const float *scaled const float rounding) { int i; - double qc; for (i = 0; i < size; i++) { - qc = scaled[i] * Q34; - out[i] = (int)FFMIN(qc + rounding, (double)maxval); + float qc = scaled[i] * Q34; + out[i] = (int)FFMIN(qc + rounding, (float)maxval); if (is_signed && in[i] < 0.0f) { out[i] = -out[i]; } |