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author | Rong Yan <rongyan236@gmail.com> | 2014-10-10 08:28:19 +0000 |
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committer | Michael Niedermayer <michaelni@gmx.at> | 2014-10-10 14:24:22 +0200 |
commit | c1fa5d1bd4642f75160f7806e7a7756526a119a2 (patch) | |
tree | 475478ab99f71dbb75176d82d91f51607c8cd31d | |
parent | 162b5211080b187fc8a2e8393b7fa07207c1611e (diff) | |
download | ffmpeg-c1fa5d1bd4642f75160f7806e7a7756526a119a2.tar.gz |
libavcodec/ppc/me_cmp.c : fix sad16_altivec() sse16_altivec() sad16_xy2_altivec() sad16_x2_altivec() sad16_y2_altivec() sad8_altivec() for POWER LE
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
-rw-r--r-- | libavcodec/ppc/me_cmp.c | 294 |
1 files changed, 294 insertions, 0 deletions
diff --git a/libavcodec/ppc/me_cmp.c b/libavcodec/ppc/me_cmp.c index 18f2c6e499..8ff8193d6d 100644 --- a/libavcodec/ppc/me_cmp.c +++ b/libavcodec/ppc/me_cmp.c @@ -35,6 +35,44 @@ #include "libavcodec/me_cmp.h" #if HAVE_ALTIVEC +#if HAVE_VSX +static int sad16_x2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s = 0; + const vector unsigned char zero = + (const vector unsigned char) vec_splat_u8(0); + vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); + vector signed int sumdiffs; + + for (i = 0; i < h; i++) { + /* Read unaligned pixels into our vectors. The vectors are as follows: + * pix1v: pix1[0] - pix1[15] + * pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] */ + vector unsigned char pix1v = vec_vsx_ld(0, pix1); + vector unsigned char pix2v = vec_vsx_ld(0, pix2); + vector unsigned char pix2iv = vec_vsx_ld(1, pix2); + + /* Calculate the average vector. */ + vector unsigned char avgv = vec_avg(pix2v, pix2iv); + + /* Calculate a sum of abs differences vector. */ + vector unsigned char t5 = vec_sub(vec_max(pix1v, avgv), + vec_min(pix1v, avgv)); + + /* Add each 4 pixel group together and put 4 results into sad. */ + sad = vec_sum4s(t5, sad); + + pix1 += line_size; + pix2 += line_size; + } + /* Sum up the four partial sums, and put the result into s. */ + sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); + sumdiffs = vec_splat(sumdiffs, 3); + vec_vsx_st(sumdiffs, 0, &s); + return s; +} +#else static int sad16_x2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h) { @@ -76,7 +114,58 @@ static int sad16_x2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, return s; } +#endif /* HAVE_VSX */ +#if HAVE_VSX +static int sad16_y2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s = 0; + const vector unsigned char zero = + (const vector unsigned char) vec_splat_u8(0); + vector unsigned char perm = vec_lvsl(0, pix2); + vector unsigned char pix1v, pix3v, avgv, t5; + vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); + vector signed int sumdiffs; + uint8_t *pix3 = pix2 + line_size; + + /* Due to the fact that pix3 = pix2 + line_size, the pix3 of one + * iteration becomes pix2 in the next iteration. We can use this + * fact to avoid a potentially expensive unaligned read, each + * time around the loop. + * Read unaligned pixels into our vectors. The vectors are as follows: + * pix2v: pix2[0] - pix2[15] + * Split the pixel vectors into shorts. */ + vector unsigned char pix2v = vec_vsx_ld(0, pix2); + + for (i = 0; i < h; i++) { + /* Read unaligned pixels into our vectors. The vectors are as follows: + * pix1v: pix1[0] - pix1[15] + * pix3v: pix3[0] - pix3[15] */ + pix1v = vec_vsx_ld(0, pix1); + pix3v = vec_vsx_ld(0, pix3); + + /* Calculate the average vector. */ + avgv = vec_avg(pix2v, pix3v); + + /* Calculate a sum of abs differences vector. */ + t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv)); + + /* Add each 4 pixel group together and put 4 results into sad. */ + sad = vec_sum4s(t5, sad); + + pix1 += line_size; + pix2v = pix3v; + pix3 += line_size; + } + + /* Sum up the four partial sums, and put the result into s. */ + sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); + sumdiffs = vec_splat(sumdiffs, 3); + vec_vsx_st(sumdiffs, 0, &s); + return s; +} +#else static int sad16_y2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h) { @@ -130,7 +219,96 @@ static int sad16_y2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, vec_ste(sumdiffs, 0, &s); return s; } +#endif /* HAVE_VSX */ +#if HAVE_VSX +static int sad16_xy2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s = 0; + uint8_t *pix3 = pix2 + line_size; + const vector unsigned char zero = + (const vector unsigned char) vec_splat_u8(0); + const vector unsigned short two = + (const vector unsigned short) vec_splat_u16(2); + vector unsigned char avgv, t5; + vector unsigned char pix1v, pix3v, pix3iv; + vector unsigned short pix3lv, pix3hv, pix3ilv, pix3ihv; + vector unsigned short avghv, avglv; + vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); + vector signed int sumdiffs; + + /* Due to the fact that pix3 = pix2 + line_size, the pix3 of one + * iteration becomes pix2 in the next iteration. We can use this + * fact to avoid a potentially expensive unaligned read, as well + * as some splitting, and vector addition each time around the loop. + * Read unaligned pixels into our vectors. The vectors are as follows: + * pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] + * Split the pixel vectors into shorts. */ + vector unsigned char pix2v = vec_vsx_ld(0, pix2); + vector unsigned char pix2iv = vec_vsx_ld(1, pix2); + vector unsigned short pix2hv = + (vector unsigned short) vec_mergeh(pix2v, zero); + vector unsigned short pix2lv = + (vector unsigned short) vec_mergel(pix2v, zero); + vector unsigned short pix2ihv = + (vector unsigned short) vec_mergeh(pix2iv, zero); + vector unsigned short pix2ilv = + (vector unsigned short) vec_mergel(pix2iv, zero); + vector unsigned short t1 = vec_add(pix2hv, pix2ihv); + vector unsigned short t2 = vec_add(pix2lv, pix2ilv); + + vector unsigned short t3, t4; + + for (i = 0; i < h; i++) { + /* Read unaligned pixels into our vectors. The vectors are as follows: + * pix1v: pix1[0] - pix1[15] + * pix3v: pix3[0] - pix3[15] pix3iv: pix3[1] - pix3[16] */ + pix1v = vec_vsx_ld(0, pix1); + pix3v = vec_vsx_ld(0, pix3); + pix3iv = vec_vsx_ld(1, pix3); + + /* Note that AltiVec does have vec_avg, but this works on vector pairs + * and rounds up. We could do avg(avg(a, b), avg(c, d)), but the + * rounding would mean that, for example, avg(3, 0, 0, 1) = 2, when + * it should be 1. Instead, we have to split the pixel vectors into + * vectors of shorts and do the averaging by hand. */ + + /* Split the pixel vectors into shorts. */ + pix3hv = (vector unsigned short) vec_mergeh(pix3v, zero); + pix3lv = (vector unsigned short) vec_mergel(pix3v, zero); + pix3ihv = (vector unsigned short) vec_mergeh(pix3iv, zero); + pix3ilv = (vector unsigned short) vec_mergel(pix3iv, zero); + + /* Do the averaging on them. */ + t3 = vec_add(pix3hv, pix3ihv); + t4 = vec_add(pix3lv, pix3ilv); + + avghv = vec_sr(vec_add(vec_add(t1, t3), two), two); + avglv = vec_sr(vec_add(vec_add(t2, t4), two), two); + + /* Pack the shorts back into a result. */ + avgv = vec_pack(avghv, avglv); + + /* Calculate a sum of abs differences vector. */ + t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv)); + + /* Add each 4 pixel group together and put 4 results into sad. */ + sad = vec_sum4s(t5, sad); + + pix1 += line_size; + pix3 += line_size; + /* Transfer the calculated values for pix3 into pix2. */ + t1 = t3; + t2 = t4; + } + /* Sum up the four partial sums, and put the result into s. */ + sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); + sumdiffs = vec_splat(sumdiffs, 3); + vec_vsx_st(sumdiffs, 0, &s); + return s; +} +#else static int sad16_xy2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h) { @@ -225,7 +403,42 @@ static int sad16_xy2_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, return s; } +#endif /* HAVE_VSX */ +#if HAVE_VSX +static int sad16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s; + const vector unsigned int zero = + (const vector unsigned int) vec_splat_u32(0); + vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); + vector signed int sumdiffs; + + for (i = 0; i < h; i++) { + /* Read potentially unaligned pixels into t1 and t2. */ + vector unsigned char t1 =vec_vsx_ld(0, pix1); + vector unsigned char t2 = vec_vsx_ld(0, pix2); + + /* Calculate a sum of abs differences vector. */ + vector unsigned char t3 = vec_max(t1, t2); + vector unsigned char t4 = vec_min(t1, t2); + vector unsigned char t5 = vec_sub(t3, t4); + + /* Add each 4 pixel group together and put 4 results into sad. */ + sad = vec_sum4s(t5, sad); + + pix1 += line_size; + pix2 += line_size; + } + + /* Sum up the four partial sums, and put the result into s. */ + sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); + sumdiffs = vec_splat(sumdiffs, 3); + vec_vsx_st(sumdiffs, 0, &s); + return s; +} +#else static int sad16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h) { @@ -262,7 +475,49 @@ static int sad16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, return s; } +#endif /* HAVE_VSX */ +#if HAVE_VSX +static int sad8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s; + const vector unsigned int zero = + (const vector unsigned int) vec_splat_u32(0); + const vector unsigned char permclear = + (vector unsigned char) + { 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 }; + vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); + vector signed int sumdiffs; + + for (i = 0; i < h; i++) { + /* Read potentially unaligned pixels into t1 and t2. + * Since we're reading 16 pixels, and actually only want 8, + * mask out the last 8 pixels. The 0s don't change the sum. */ + vector unsigned char pix1l = vec_vsx_ld(0, pix1); + vector unsigned char pix2l = vec_vsx_ld(0, pix2); + vector unsigned char t1 = vec_and(pix1l, permclear); + vector unsigned char t2 = vec_and(pix2l, permclear); + + /* Calculate a sum of abs differences vector. */ + vector unsigned char t3 = vec_max(t1, t2); + vector unsigned char t4 = vec_min(t1, t2); + vector unsigned char t5 = vec_sub(t3, t4); + + /* Add each 4 pixel group together and put 4 results into sad. */ + sad = vec_sum4s(t5, sad); + + pix1 += line_size; + pix2 += line_size; + } + + /* Sum up the four partial sums, and put the result into s. */ + sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); + sumdiffs = vec_splat(sumdiffs, 3); + vec_vsx_st(sumdiffs, 0, &s); + return s; +} +#else static int sad8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h) { @@ -309,6 +564,7 @@ static int sad8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, return s; } +#endif /* HAVE_VSX */ /* Sum of Squared Errors for an 8x8 block, AltiVec-enhanced. * It's the sad8_altivec code above w/ squaring added. */ @@ -364,6 +620,43 @@ static int sse8_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, /* Sum of Squared Errors for a 16x16 block, AltiVec-enhanced. * It's the sad16_altivec code above w/ squaring added. */ +#if HAVE_VSX +static int sse16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, + int line_size, int h) +{ + int i, s; + const vector unsigned int zero = + (const vector unsigned int) vec_splat_u32(0); + vector unsigned int sum = (vector unsigned int) vec_splat_u32(0); + vector signed int sumsqr; + + for (i = 0; i < h; i++) { + /* Read potentially unaligned pixels into t1 and t2. */ + vector unsigned char t1 = vec_vsx_ld(0, pix1); + vector unsigned char t2 = vec_vsx_ld(0, pix2); + + /* Since we want to use unsigned chars, we can take advantage + * * of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */ + + /* Calculate abs differences vector. */ + vector unsigned char t3 = vec_max(t1, t2); + vector unsigned char t4 = vec_min(t1, t2); + vector unsigned char t5 = vec_sub(t3, t4); + + /* Square the values and add them to our sum. */ + sum = vec_msum(t5, t5, sum); + + pix1 += line_size; + pix2 += line_size; + } + + /* Sum up the four partial sums, and put the result into s. */ + sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero); + sumsqr = vec_splat(sumsqr, 3); + vec_vsx_st(sumsqr, 0, &s); + return s; +} +#else static int sse16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, int line_size, int h) { @@ -403,6 +696,7 @@ static int sse16_altivec(MpegEncContext *v, uint8_t *pix1, uint8_t *pix2, return s; } +#endif /* HAVE_VSX */ static int hadamard8_diff8x8_altivec(MpegEncContext *s, uint8_t *dst, uint8_t *src, int stride, int h) |