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<title>atracdenc/src/transient_detector.cpp, branch stable/0.2</title>
<subtitle>OpenSource ATRAC1 ATRAC3 Encoder</subtitle>
<id>https://code.mastervirt.ru/atracdenc/atom?h=stable%2F0.2</id>
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<updated>2024-12-21T15:30:07Z</updated>
<entry>
<title>[refactoring] Get rid of TFloat parameter. Use float.</title>
<updated>2024-12-21T15:30:07Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2024-12-20T21:31:20Z</published>
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<id>urn:sha1:74d6e04c21bddd435bd74c34dbe027b883772a76</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow to configure atracdenc to use float instead of double</title>
<updated>2024-07-09T21:07:40Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2024-07-08T21:42:48Z</published>
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<id>urn:sha1:c4b19af8391640f143aaf446658354dcf01432d1</id>
<content type='text'>
The default is double for hystorical reason.
Actually no any reason to use double precision float point
calculation for all processing. AT3P encoding will use float
except places were we really need double precision.
So this default will be changed to float in near future and
this option will be removed.
</content>
</entry>
<entry>
<title>Fix CodeQL (Multiplication result converted to larger type) warning</title>
<updated>2022-02-21T22:28:18Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2022-02-21T21:47:51Z</published>
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<id>urn:sha1:718aea2242da052183f08e9ad58c2a9a1843d8a6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Support for MS Windows platform</title>
<updated>2019-05-14T22:14:42Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2019-05-14T22:14:42Z</published>
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<id>urn:sha1:ed9629395ce9696164c1d617d573a47982e82169</id>
<content type='text'>
- VS build (2017 tested)
- Media Foundation Framework support to read/write pcm data (instead of
libsndfile)
</content>
</entry>
<entry>
<title>Simplest gain control - scale first part of frame if the attack transient was detected</title>
<updated>2017-10-16T22:08:53Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2017-08-05T21:28:18Z</published>
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<id>urn:sha1:43e508b0b607054d2a720e8d9c3a11947d6f798d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set LGPL v2.1 license</title>
<updated>2017-02-12T13:14:56Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2017-02-12T13:14:56Z</published>
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<id>urn:sha1:3740b709a39e4a1eca7a5fbd598e8554944ce0e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dirty implementation of atrac3 encoder:</title>
<updated>2016-09-02T18:21:28Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2016-03-13T06:49:33Z</published>
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<id>urn:sha1:cfaa2cd39b7256a868a4f5cd83aac207df6bd1b3</id>
<content type='text'>
 - no JS mode
 - constant quantiser for tonal components
 - gain controll implemented but produces some artifacts with real signals.
 - etc...
</content>
</entry>
<entry>
<title>Compilation warnings fixed</title>
<updated>2016-07-17T16:50:48Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2016-07-17T16:50:48Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Fix building with cmake &lt; 3.1</title>
<updated>2016-07-17T16:47:45Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2016-07-17T16:21:55Z</published>
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<id>urn:sha1:5154e84468bba497026d41889ac3648bfcc9f2dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix memory corruption: wrong size of HPFBuffer.</title>
<updated>2016-04-21T23:41:57Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2016-04-21T23:39:35Z</published>
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<content type='text'>
</content>
</entry>
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