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<title>atracdenc/src/config.h, branch 0.2.3</title>
<subtitle>OpenSource ATRAC1 ATRAC3 Encoder</subtitle>
<id>https://code.mastervirt.ru/atracdenc/atom?h=0.2.3</id>
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<updated>2024-12-21T15:30:07Z</updated>
<entry>
<title>[refactoring] Get rid of TFloat parameter. Use float.</title>
<updated>2024-12-21T15:30:07Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2024-12-20T21:31:20Z</published>
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<id>urn:sha1:74d6e04c21bddd435bd74c34dbe027b883772a76</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow to configure atracdenc to use float instead of double</title>
<updated>2024-07-09T21:07:40Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2024-07-08T21:42:48Z</published>
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<id>urn:sha1:c4b19af8391640f143aaf446658354dcf01432d1</id>
<content type='text'>
The default is double for hystorical reason.
Actually no any reason to use double precision float point
calculation for all processing. AT3P encoding will use float
except places were we really need double precision.
So this default will be changed to float in near future and
this option will be removed.
</content>
</entry>
<entry>
<title>Implementation of atrac3plus analysis pqf</title>
<updated>2019-08-23T13:58:34Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2019-05-20T22:01:29Z</published>
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<id>urn:sha1:8b0e9c515ec0872bd24ea4563a733ca743fe7d1f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Support for MS Windows platform</title>
<updated>2019-05-14T22:14:42Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2019-05-14T22:14:42Z</published>
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<id>urn:sha1:ed9629395ce9696164c1d617d573a47982e82169</id>
<content type='text'>
- VS build (2017 tested)
- Media Foundation Framework support to read/write pcm data (instead of
libsndfile)
</content>
</entry>
<entry>
<title>Set LGPL v2.1 license</title>
<updated>2017-02-12T13:14:56Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2017-02-12T13:14:56Z</published>
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<id>urn:sha1:3740b709a39e4a1eca7a5fbd598e8554944ce0e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>kiss_fft library added, MDCT reimplemented via FFT:</title>
<updated>2016-09-27T00:56:14Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2016-09-27T00:39:12Z</published>
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<id>urn:sha1:f07bf8ddf63db17ec1b968aeb0ccc4286c02eea2</id>
<content type='text'>
 - we need fft for some atrac3 features
 - we need fft to implement better psychoacoustics analysis
 - use single transform library
</content>
</entry>
<entry>
<title>fix compilation errors in case of building without ut</title>
<updated>2016-09-24T21:46:12Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2016-09-24T21:46:12Z</published>
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<id>urn:sha1:bfd0ae706ea86fb296857057e0178b77301b9093</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dirty implementation of atrac3 encoder:</title>
<updated>2016-09-02T18:21:28Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2016-03-13T06:49:33Z</published>
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<id>urn:sha1:cfaa2cd39b7256a868a4f5cd83aac207df6bd1b3</id>
<content type='text'>
 - no JS mode
 - constant quantiser for tonal components
 - gain controll implemented but produces some artifacts with real signals.
 - etc...
</content>
</entry>
<entry>
<title>fast mdct added (vorbis implementation)</title>
<updated>2015-11-04T09:59:44Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2015-11-04T09:59:44Z</published>
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<id>urn:sha1:ae793aaa94741b3ca25eff25dd3e7d0fc4f4417e</id>
<content type='text'>
</content>
</entry>
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