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<title>atracdenc/src/atracdenc_ut.cpp, branch fix_input_file_path</title>
<subtitle>OpenSource ATRAC1 ATRAC3 Encoder</subtitle>
<id>https://code.mastervirt.ru/atracdenc/atom?h=fix_input_file_path</id>
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<updated>2025-01-05T01:57:14Z</updated>
<entry>
<title>Simplify scaler code reusage.</title>
<updated>2025-01-05T01:57:14Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2025-01-04T23:30:02Z</published>
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<id>urn:sha1:0fe8e1a0d1a495e41a281f54af31d6713c0de01d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[refactoring] Get rid of TFloat parameter. Use float.</title>
<updated>2024-12-21T15:30:07Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2024-12-20T21:31:20Z</published>
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<id>urn:sha1:74d6e04c21bddd435bd74c34dbe027b883772a76</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow to configure atracdenc to use float instead of double</title>
<updated>2024-07-09T21:07:40Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2024-07-08T21:42:48Z</published>
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<content type='text'>
The default is double for hystorical reason.
Actually no any reason to use double precision float point
calculation for all processing. AT3P encoding will use float
except places were we really need double precision.
So this default will be changed to float in near future and
this option will be removed.
</content>
</entry>
<entry>
<title>Support for MS Windows platform</title>
<updated>2019-05-14T22:14:42Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2019-05-14T22:14:42Z</published>
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<id>urn:sha1:ed9629395ce9696164c1d617d573a47982e82169</id>
<content type='text'>
- VS build (2017 tested)
- Media Foundation Framework support to read/write pcm data (instead of
libsndfile)
</content>
</entry>
<entry>
<title>Set LGPL v2.1 license</title>
<updated>2017-02-12T13:14:56Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2017-02-12T13:14:56Z</published>
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<id>urn:sha1:3740b709a39e4a1eca7a5fbd598e8554944ce0e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dirty implementation of atrac3 encoder:</title>
<updated>2016-09-02T18:21:28Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2016-03-13T06:49:33Z</published>
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<id>urn:sha1:cfaa2cd39b7256a868a4f5cd83aac207df6bd1b3</id>
<content type='text'>
 - no JS mode
 - constant quantiser for tonal components
 - gain controll implemented but produces some artifacts with real signals.
 - etc...
</content>
</entry>
<entry>
<title>atracdenc ut added to CMake build</title>
<updated>2016-04-01T21:50:53Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2016-04-01T21:50:53Z</published>
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<id>urn:sha1:b3ef1354f504309504ce8466e324b6403f088b08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>support of short window for encoding (without transient detection)</title>
<updated>2015-12-07T22:55:41Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2015-12-07T22:55:41Z</published>
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<id>urn:sha1:8b704f5ce2d0666b5b6dc3fb6881b1e6b2dff1bd</id>
<content type='text'>
</content>
</entry>
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