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<title>atracdenc/src/atrac/atrac1.cpp, branch 0.2.3</title>
<subtitle>OpenSource ATRAC1 ATRAC3 Encoder</subtitle>
<id>https://code.mastervirt.ru/atracdenc/atom?h=0.2.3</id>
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<updated>2026-07-08T18:00:52Z</updated>
<entry>
<title>Validate ATRAC1 decoder input and skip malformed frames</title>
<updated>2026-07-08T18:00:52Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2026-06-26T21:32:56Z</published>
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<id>urn:sha1:1c35c32838452997c304761c7f816d5604eaa7a6</id>
<content type='text'>
The decoder now skips an invalid frame and emits silence.

(cherry picked from commit 75b3d391652e8cb61a98685fcfc5185891007429)
</content>
</entry>
<entry>
<title>Simplify scaler code reusage.</title>
<updated>2025-01-05T01:57:14Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2025-01-04T23:30:02Z</published>
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<id>urn:sha1:0fe8e1a0d1a495e41a281f54af31d6713c0de01d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[refactoring] Get rid of TFloat parameter. Use float.</title>
<updated>2024-12-21T15:30:07Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2024-12-20T21:31:20Z</published>
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<id>urn:sha1:74d6e04c21bddd435bd74c34dbe027b883772a76</id>
<content type='text'>
</content>
</entry>
<entry>
<title>[refactoring] Get rid of inheritance from data.</title>
<updated>2024-12-12T22:52:19Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2024-12-12T22:26:24Z</published>
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<id>urn:sha1:39986e653def9d1130235c1cd6a38c3251bb6d79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow to configure atracdenc to use float instead of double</title>
<updated>2024-07-09T21:07:40Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2024-07-08T21:42:48Z</published>
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<content type='text'>
The default is double for hystorical reason.
Actually no any reason to use double precision float point
calculation for all processing. AT3P encoding will use float
except places were we really need double precision.
So this default will be changed to float in near future and
this option will be removed.
</content>
</entry>
<entry>
<title>Support for MS Windows platform</title>
<updated>2019-05-14T22:14:42Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2019-05-14T22:14:42Z</published>
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<id>urn:sha1:ed9629395ce9696164c1d617d573a47982e82169</id>
<content type='text'>
- VS build (2017 tested)
- Media Foundation Framework support to read/write pcm data (instead of
libsndfile)
</content>
</entry>
<entry>
<title>Set LGPL v2.1 license</title>
<updated>2017-02-12T13:14:56Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2017-02-12T13:14:56Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Dirty implementation of atrac3 encoder:</title>
<updated>2016-09-02T18:21:28Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2016-03-13T06:49:33Z</published>
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<id>urn:sha1:cfaa2cd39b7256a868a4f5cd83aac207df6bd1b3</id>
<content type='text'>
 - no JS mode
 - constant quantiser for tonal components
 - gain controll implemented but produces some artifacts with real signals.
 - etc...
</content>
</entry>
<entry>
<title>experimental first implementation of ATRAC encoder</title>
<updated>2015-10-30T23:14:04Z</updated>
<author>
<name>Daniil Cherednik</name>
<email>dan.cherednik@gmail.com</email>
</author>
<published>2015-10-30T23:14:04Z</published>
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<id>urn:sha1:592b4bd68f3eb9d1cdbcda74feaffc7b1d5f0485</id>
<content type='text'>
current limitations:
 - only long window
 - naive MDCT (O(n^2))
 - bad table of fixed bit allocation
 - bad usage of CBR
 - time accuracy is not guaranteed
 - dirty, not optimized code
</content>
</entry>
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